Quite understandable, I've also focused on more essential aspects of the game. If it helps though, I did some experimenting and saw that it's quantitative, and speculating that a cloak detecter of same rating (%) may nullify the effects. I haven't dug through the AI code to see if there's any response still there for cloaking, and I did notice two pirates attack a cloaked ship (with a cloak percentage of 100) when the ship was directly adjacent to them (which indicates to me that there might be a minimum range limit to cloaking working).
If I find out anything more I'll be sure to post it, but right now Ive also shelved this project.