v1.8 Update with Asteroid Mining and More Now Available

By on June 14, 2016 1:00:00 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Island Dog

Join Date 06/2003
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Mine Asteroids, Level Ships, and Experience Improved Multiplayer
in v1.8 of Galactic Civilizations III
New features, updates, and adjustments to the base game. For a full list, see the change log below!


Asteroid Mining 
Looking for a get rich quick scheme? Well, this may not quite fit the bill, but it will fill your pockets! Choose an asteroid in your zone of control and build an Asteroid Mining Base. When completed, it will send raw production to a planet of your choice. make sure to keep an eye out for your enemies, though -- these bases are fragile and easily destroyed. 

New Planet List
There are a lot of planets out there just waiting to be discovered! This new planet list allows you to keep track of the planets you've already found so that when you go back to colonize them later, they're much easier to find.

Ship Leveling
Win battles and survey anomalies to level up your vessels! Most ships will gain additional hit points as they gain experience and Mercenary Ships will improve based on their existing abilities, which makes them a lot more relevant in the late game.

Star Information Window
Click on a star to see all colonizable worlds within that system. Organize your empire by renaming stars with your own name scheme - or, draw inspiration from your favorite Sci-Fi series!

Multiplayer Improvements
Enjoy new stability in your games online with friends! The game has been updated to allow for increased ship movement during multiplayer matches and a host of fixes for issues that could cause desyncs.

  

If you've been playing Galactic Civilizations III, we want to hear from you! Join the conversation over at Steam.

For more information on v1.8, check out the change log below!

 

CHANGELOG:
 

Asteroid Mining

  • Asteroids within your ZOC can be mined. Each Mining base costs 500 credits and takes 3 turns to build. 
  • Mined Asteroids will provide a raw production bonus to the nearest planet. The bonus is reduced by distance. You can reassign the receiving planet. 
  • If the ZOC changes, the Mining Base will be automatically flipped.
  • Mining Base can be attacked and blown up by enemy fleets.
  • Mined Asteroid map icons are tinted to their faction's color.
  • Colonies can be decommissioned for scorched earth tactics
  • You can rename Mining Bases by clicking on their name in the context panel
  • Note: The Asteroid Mining feature will require starting a new game.

 

Star Information Window

  • You can now click on a star to see colonizable worlds within that solar system. 
  • Clicking on one of the planets will select it on the strategic map.
  • Click on a star's name to rename it.

 

Uncolonized Planet List
The Colonies list now has two sections: Colonized and Uncolonized Planets. Uncolonized Planets lists out the planets you've discovered but haven't colonized yet. 
Both sections are collapsible and are independently sorted.

 

Ship Leveling

  • Ships gain experience through winning battles and surveying anomalies. This experience translates into a ship level. 
  • Ships gain additional HP as they level up. 
  • Mercenary ships gain additional bonuses.

 

Improved Multiplayer experience
Refactored movement and events systems to reduce the number of stuck turns and desyncs during multiplayer. These changes should have no gameplay effects.
Increased the movement speed of ships only in multiplayer.

 

Gameplay

  • Diplomacy Statistic bonus increased from 2 to 3
  • Conquest Victory Goal is not active until after turn and the player has a reasonable military 
  • Easy target modifier now takes trade routes into effect and reduces the impact accordingly if the player is trading with them
  • Ships In ZOC diplomatic modifier takes into account how many ships are in the ZOC . If it's just 1, it tends to let that slide.
  • Added recommended player counts to each galaxy size. When you choose a galaxy size, you can choose to automatically add the recommended number of players to the game.

 

Bug Fixes

  • Fixed a potential issue when setting a destination for a fleet that can move and immediately hitting 'end turn'
  • Iconian Defenders will no longer respawn after being attacked by a faction with the "Scavenge" ability. 
  • Prevented a crash if a mod tries to reference a missing sound file 
  • Right-aligned the values for the lobby details section to account for differences in length of the titles for various languages.
  • Planets can be renamed again
  • The Lobby Window was being hidden unnecessarily when clicking the Invite Friends button. It now stays visible in the background.
  • Fixed various places where long names (planet, shipyard, or starbase) would break out of their frames.
  • Fixed issue that prevented allies from using the "declare war on" offer during trade.
  • Fixed crashes caused by canceling a starbase modules.
  • Fixing an issue where canceling mining starbase modules on a starbase with claimed resources caused the starbase to remove the queued modules incorrectly.
  • Fixing a tooltip where it would say you can't build you because the module is claimed by another starbase, when in fact it was claimed by the current starbase and the warning is in error.
  • Fixed typos in the description for the "Precious Metals" planet feature
  • Logistics now shown with decimal values. Previously, value was being rounded in the UI and which in some cases, made it appear that a fleet had room for another ship. 
  • Re-implemented the round robin colonization event mechanism to be simpler and also functional. This should fix problems with colony events not firing after the list is exhausted.


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June 14, 2016 1:03:20 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Nice thank you very much!

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June 14, 2016 1:24:21 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Have the long turns associated with this update been fixed?

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June 14, 2016 2:29:35 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Quoting rynebrandon,

Have the long turns associated with this update been fixed?

Yes, its much faster now. 

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June 14, 2016 2:43:07 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Nice, I will fire up a new game tonight!

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June 14, 2016 3:47:44 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Quoting pshaw,


Quoting rynebrandon,

Have the long turns associated with this update been fixed?



Yes, its much faster now. 

Hehe no Kidding, its faster than 1.71, awesome job!

I noticed you added a Promethion Reserve +8 cr per turn, seems like a nice addition for the ppl that struggle for money

 

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June 14, 2016 3:47:52 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

To those who used the opt-in: when upgrading a ship, is its accumulated experience retained? Can you turn your survey ship into a flagship?

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June 14, 2016 3:54:04 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Quoting exelsis,

To those who used the opt-in: when upgrading a ship, is its accumulated experience retained? Can you turn your survey ship into a flagship?

Sorry never got that far, the slow turns stopped me playing. Now though.....8 AI turn 21, 1-2s and they are done!

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June 14, 2016 4:23:08 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Quoting exelsis,

To those who used the opt-in: when upgrading a ship, is its accumulated experience retained? Can you turn your survey ship into a flagship?

XP is retained after upgrading ships.   However, this is something that we'll keep an eye on.

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June 14, 2016 5:38:53 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

That was indeed rather speedy! Good job! Ship XP also make you spend more time designing those vessels, since they feel like more of an investment. Well, at least theoretically, as it's time to once again start a new Galactic adventure. Or misadventure... 

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June 15, 2016 8:20:37 AM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Great news! But: when will you make the update available to those who bought the game from gog.com? Thanks!

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June 15, 2016 9:06:02 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

I'm trying to figure out the precise meaning of:

 

  • Diplomacy Statistic bonus increased from 2 to 3 [what is the "Diplomacy Statistic" used for?]
  • Conquest Victory Goal is not active until after turn and the player has a reasonable military [Is there a turn number missing?]
  • Easy target modifier now takes trade routes into effect and reduces the impact accordingly if the player is trading with them [What is this "easy target modifier?"]
  • Ships In ZOC diplomatic modifier takes into account how many ships are in the ZOC . If it's just 1, it tends to let that slide. [What is this "ZOC diplomatic modifier?"]
 
Thanks!
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June 15, 2016 9:25:44 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Easy Ai has economy nerfs, trade income is based on incomes on both planets, so maybe sub-normal AI caused trade routes to provide less income? Maybe?

AI now(as of 1.6?) have diplomatic modifiers for non-allied ships within their space. Sent a fleet and they hate you. Now they don't care if your survey ship alone flies around their ZOC.

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June 15, 2016 10:02:04 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Thanks for the reply, Exelsis. Thinking about it some more, maybe if you are trading with someone they will take into account mutual trade routes before calling you an "easy target" and declaring war? That would be my guess.

Your ZOC answer makes a lot of sense.

 

Cheers,

CB

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June 15, 2016 10:19:02 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Quoting CaptBeefheart,

Diplomacy Statistic bonus increased from 2 to 3 [what is the "Diplomacy Statistic" used for?]

 

if you go to diplomacy tab and hover over any race you've made contact with it will show you how they feel towards you and why

these various why values range from pretty much +3 (  +++  ) to -3 (   - - -  ) things like

 

you gave us a gift    +

we have an open borders treaty   ++

we are trading    ++

we are worried about your military buildup  - - 

adding up the +'s and minus's essentially gives you a value that determines how much the ai likes or hates you
if they like you they will give you gifts and offer better deals. if they hate you they will refuse to trade certain things with you or declare war on you

 

having a high diplomacy makes you a diplomatic race and that is now worth +++ instead of ++
you can get diplomacy from some buildings, starbase modules, techs, and specialization's

Quoting CaptBeefheart,

Conquest Victory Goal is not active until after turn and the player has a reasonable military [Is there a turn number missing?]

i think this implies turn 1 (thus you cant get a conquest victory on turn 0 by starting a game with no oppenents) however this is only a guess

 

Quoting CaptBeefheart,

Easy target modifier now takes trade routes into effect and reduces the impact accordingly if the player is trading with them [What is this "easy target modifier?"]

i believe this means how likely it is that an ai will attack your ships or attempt to raid a trade route (is raiding a trade route still in the game or was it removed)

Quoting CaptBeefheart,

Ships In ZOC diplomatic modifier takes into account how many ships are in the ZOC . If it's just 1, it tends to let that slide. [What is this "ZOC diplomatic modifier?"]

ZOC is the area of space that is highlighted in your races colour when you have ships in another races ZOC it makes them angry unless you have an open border's treaty

this just means that 1 ship its just passing through 2+ ships and they think its an invasion

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June 15, 2016 10:54:27 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

Thanks, androshalforc.

Cheers,

CB

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June 16, 2016 8:18:26 AM from Galactic Civilizations III Forums Galactic Civilizations III Forums

I really appreciate the new way you've listed ships able to be built with your current weapons and defenses. This has been an immense quality if life boost for me because before war was tedious making my own designs for ever single thing. If there's a possiblity, adding even more designs you guys made would be awesome. 

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