With the 1.7 series done, we’re well on our way to version 1.8 which has a pretty substantial update in terms of the underlying plumbing of the game as well as new features.
A lot of work has been spent on the multiplayer parts of the game. While few people currently play GalCiv III multiplayer, it is a part of the game that we want to improve the general robustness on as it, in turn, makes the single player game more robust.
We are also putting some work into the AI diplomacy. This is mostly about making the AI substantially more sophisticated when dealing with other players.
As you can see in the screenshot, we are also bringing back asteroid mining in 1.8.
Road Map 2 is in the works

For fans of Galactic Civilizations III this next year is going to be pretty exciting. There’s going to be a stand-alone expansion for the game next year (and “expandalone”). All DLC for GalCiv III will work on it as well but the main thing is that like GalCiv II: Dark Avatar and Twilight before it, this will be a major revamp of the entire game from top to bottom.
Now that the GalCiv III engine is maturing along with the completion of Ashes of the Singularity we can turn more attention to the next phase of GalCiv III.
Let’s take a look at our staffing today:

Each purple box represents a game team. EXP teams are “expansion” teams that are mostly focused on content rather than engineering. The size of the box represents the staffing size for each project.
By the end of this year, the staffing will look more like this:

There’s a major Ashes of the Singularity expansion scheduled for 2016 and once that is completed, the expansion team will move to GalCiv III along with anyone we hire this Summer (pass the word around, we are hiring software developers).