The UI leaves a lot to be desired. Examples:
Simply getting a count of the opponent's planets? And other such statistics. [I later found this one in the diplomacy screen, but that's a bad place for it to be exclusively.
A: One can estimate number of the average player in the game. At Gifted - Godlike AI just after the colony rush the AI typically has anywhere from 50-100% of your number of planets. (Should you be decent at colonization). Anywhere below that most likely 25-50% of your planets. Otherwise the only other way to get the exact number is through the diplomacy screen as you suggested, plus one, their homeworld.
How about telling me WTF a tech is when a foe demands a technology?
A: This would be a nice addition to tell the player what the tech does when they demand it from you. It assumes an experienced player that has a general idea of what the tech is.
So I have a tech that was gifted to me that I can't find in the tree at all, even when I use the search.
A: This means this tech is not in your tech tree but, you now have it and can use it.
In general, I always zoom out to the "icon map view" because any closer and I can't see anything. The graphics sure are darned pretty, but there's no functionality with them at all. Durantium in particular is hard to see
A: Attempt to adjust your display settings as I have no issue seeing everything in this view.
"Incoming message from a major civilization"... WHO? Tell me who.
A: Yes, please. Although if you added factions to your game it shows you a picture and, assuming you don't have several factions with the same portrait one should be able to figure out who it is.
Why can't I see actual costs? There's the benevolent perk, "150 free research points". I have no idea how much that actually is because there's no indicator of how much a tech costs.
A: This varies depending on your tech/game speed, however, you can see the value by looking in the XML files, which I know is a pain, however, one can locate that there. I do agree with you though it would be nice in the game to be able to see the value of each tech so one could make an educated choice on which techs to unlock. One can still guess on it by the number of turns it takes to research and the number of research points you produce per turn.
It'd be nice to be able to remove credit/resource offers from diplomacy without having to click, adjust the number to zero, click.
A: I agree with this point, however, I wouldn't hold your breath these changes take time as Stardock appears to me more focused on adding/changing larger issues atm with a few little things tossed in.
How do I stop starbases from always auto-requesting needless upgrades from my shipyards?
A: Turn off auto-upgrade in the star base screen. (un-click check box)
So I have a mining star base 2 spaces away from a couple resources. An apponent has one 4 spaces away. Two resources are in my influence area. But it shows the enemy's starbase as collecting it. Why?
They built their star base first. The game is first come first serve. Destroy other players star base and now you're first
.
Can someone direct me to a useful, practical tutorial? The one in the game teaches the interface but that's it. I played GalCiv1 and 2 (quite a few games on 2; usually won at my difficult, but not too high a difficulty)... GalCiv3, on "normal" is kicking my ass. I'm always way behind in colonization, even when at least half of my ship production is colony ships and I colonize as quickly as I find them/can get to them, and a decent portion of my colony expansion early on is for manufacturing. Yet the enemies always get way more planets than I do, and still have a military fleet behind it along with military techs with their highly-developed colonies (so they have high population, high research, mega-factories, many colonies, and large fleets... EVERYTHING!). What am I doing wrong?
A: I don't have a great tutorial to point you to, however, I can provide you some suggestions. Start searching for habitable planets right away with your survey ship (while surveying manually) with your exploration ship (auto explore) and with your colony ship. If there are many planets, upon your first colonization ideology choice choose pragmatic and take the 3 constructors. Now place them in orbit in either your shipyard or planet. Upgrade them to colony ships. Next turn launch and have them go colonize new planets that you either already know of or in search for new. Next ideology choice choose Benevolent and take the free colony ship. After that I normally shoot up the top row of benevolent to get the 2 extra planets. Also build colony ships from the beginning. Focus heavily on manufacturing and research with only limited economy as you don't get a huge economic boost at the beginning anyways. If you have the Mercenary expansion buy the survey ships to collect more anomalies quicker (this give free credits, ships, techs).
(I typically spend a few meager turns moving my initial shipyard to being between my first couple colonies so there's no distance decay from them.)
A: Don't do this the first several turns are key on getting going on colonizing quickly, one can always adjust this later.
I'm even rushing once in a while as budget allows me. (Like GalCiv2, I try to run low-net-income to keep research and and manufacturing up, at least early on.)
A: Budget can be negative (loosing credits per turn) as far into the game as you need it to be, just don't let your balance get below 0. I normally keep about 1000 credits in the bank to help.
Does the AI cheat that badly even on normal?
A: No, the AI doesn't cheat until Gifted.
Is there a "view everything" mode so I can see what they're doing and learn from it?
A: Cheat... One is unable to do this in the standard game, need to enable cheating and reopen game, there are posts on how to do this. Then remove FOW.
Is the random map generator really as bad as it seems? More than half of the games I've tried to play, I've been totally screwed by the RNG in terms of colonizable planets I can reach.
A: I have no problem with the random map generator, some games are great others suck, is the randomness of the generator.
Does the automatic ship designer effectively utilize miniaturization/hull enlargement techs, or do they only shine with custom designs?
A: The automatic ship designer does great at designing the ships they are intended to design such as Missle ships with shields ect... It doesn't make that specific ship for every need though and that's why you can design ships of your choosing.
I have a planet that spawned with two "techapod hives". Should I destroy one?
Why? These bonus's stack. Use this to your benefit.