This is something that comes around mid-game (300-ish round on larger maps) after having survived the first bunch of CIVs that declare war on the player and getting assimilated: The AI is either not out to win the game anymore or does not stand any chance
There are two types of AI:
- Hates the player for Ideological and personal priority setting reasons
- Loves the player due to diplomacy (maxes out quickly due to research+buildings+starbase bonuses), trade, treaties and other other smaller aspects
The problem is that the player has already beaten 2-3 enemy CIVS at this point in order to survive the early and mid-game and now dominates the galaxy in both economy, tech, population and the likes and though the first kind of AI is hostile, they are no match individually, and they do not cooperate.
So what if following changes would be made:
- Have the AI use alliance to cooperate a bit more when they see that their common enemy is much too strong for either of them to take down alone (have not seen a precedence for this since the first version even when there are many CIVs on the map at around turn 400
- Have more reasons for the AI to dislike the player. Aggressive CIVs say: "We want to conquer the galaxy", this is what we need more of but for other win aspects like:
- We want to achieve ascendance (if the player is ahead in ascendance win condition and the AI is aiming to achieve it)
- We want to achieve ultimate knowledge (if the player is ahead in research win condition and the AI is aiming to achieve it)
- We want to assimilate the galaxy (if the player is ahead in a cultural victory and the AI is aiming to achieve it))
And so on...
What the above would bring is more hostility between the civs and make life harder for the player in late game but it would also make the AI feel more realistic in its political decisions.
If the AI would finally learn to create alliances, the two combined would make late-game pretty hard for dominant players but not punish those who do not do well yet and let them instead participate in these alliances again making for more interesting decisions and giving a chance to bring down dominant AIs even if one is small (or at least participating in the alliance and thus in the struggle)
This would also encourage a play-stile where it is not necessarily a good idea to grow too big too fast and make way for more subtle diplomatic decisions where we can form alliances with the AI but we both still follow our own agenda (the player can aim for research victory and the AI for Ascension and they would not be in direct conflict)