When you select a Planet or Starbase, ships that are not max HP don't show in red.
The Planet "Govern" screen should be built into the main Planet screen.
The number of turns to complete something should adjust automatically as you move the slider.
Would be nice to have 3 sliders for Science/Production/Economy with the ability to "lock" one.
Would be nice to have a button to auto-set the sliders to complete in 1 day (assuming you have the necessary Production).
Would be nice if enemy ships (when at war) would flash on the map when you zoom out.
It would be nice when ships that have "go-to" move commands allow user to continue after they auto-move if they have moves remaining.
When you have a Fleet of ships selected, it would be nice if you could see the number of remaining moves (based on the lowest number of any ship in the Fleet).
The calculation for Military Power in the graphs seems to undervalue large Capital Ships that can wipe out the Universe.
Would be nice to have a confirmation dialog when declaring war from the Diplomacy screen. I accidentally did this once.
Would be nice to be able to close the Diplomacy screens by hitting [Esc] rather than having to click the "Done" button.
Would be nice if when you cannot trade and must wait longer if it told you how many more turns before a new trade can be made.
Would be nice if the number on the "Govern Planet" screen had one digit after the decimal (as it does on the main Planet screen.
Would be nice to know the research cost of Technologies.
Would be nice if when trading, you could see the research cost of Technologies when you hover over them.
On the Designer screen, it would be nice if when you deleted on of your Ship designs, it didn't switch you from "User" back to "All".
I occasionally get messages from the AI Species that I have colonized a Planet within their zone of influence even though this is not the case. Same thing happens with military build-up and the like.
Sometimes, when you select a tile (Planet, Starbase, etc) with multiple ships, some of the Ships have no icon, but you can still hover over them and see their stats.
Sometime in the "Fleets" view (if you click on the "Ships" icon in the right sidebar) some of the Ships have no icon.
Sometime in the "Fleets" view, you cannot scroll down past a certain point; if you try to do so, it just jumps you back up the list.
The research cost of Nightmare Torpedoes seems very low and is not in line with the comparable Doom Ray and Singularity Driver.
It would be nice to see Production overflow assuming that the game keeps track of it.
Sometimes, my slider percentages seem to change a little without my doing it. This is easy to notice on Planets where I had one type at 100% and later it changes to 96% / 2% / 2%.
When you build a Starbase with a Constructor Ship with more than 1 Construction module, you get to keep using the Ship to build/upgrade more. But when you build a Shipyard, it comsumes all of the Contruction modules.
When you are Trading, sometimes the "Offer Credits" option automatically fills in an acceptable amount and sometimes that amount is too high and needs to be adjusted down.
Sometimes, when the "Offer Credits" number is large, it will reset to 0 when you click to adjust it down. This is a real pain since adjusting the value to high numbers takes a lot of clicking.
I feel like there is a game balance problem with allowing the number of Moves dictate the number of attacks. I feel like getting extra attacks should probably come from a different ship component. Currently, it's very easy to have very high Movement speed and hence a ton of attacks per turn.
It would be nice when you hover over a Building or Ship being built that it showed you the current progress (e.g., 73/101).
Once a Freighter has left the Shipyeard (and before the trade route is established), there is no way to see what the "home" trade Planet is.
The way Production overflow works (now that I understand it a little bit better) is very misleading and very painful to manage. Having to constantly switch between the Shipyard view and the Planet view is very annoying.
The maintenance for both the Entertainment Center and the (next tier) Entertainment Network is listed as 1. Is this intended?
The "Load" and "Save" screens should probably say "Cancel" rather than "Done". Note that once it loads/saves the game, it closes the screen, so the "Done" button really behaves like the tradtional "Cancel" button in a dialog.
What's the difference between have a Planet work on a "Research Project" and setting the Research slider to 100%?
It would be nice to be able to cycle between Shipyards using arrows at the top just like you can for Planets and Starbases.
The Diplomacy Buildings (Influence Improvements) do not show any tooltip for added Levels. Do they have one? If not, is this intended?
When hovering over something being built in a Planet's Manufacturing Queue, it would be nice to see the current progress; for example, 93/101.
When viewing Ships in the Ship Designer, it would be nice if you could sort them in several ways: name, how recently they were designed, size. I particularly want the sorting by name since that allows me all the control I need since I can name accordingly.
When looking at the "Fleets" view on the right-hand bar, it seems I cannot see all of my Ships. Perhaps this is a bug or I cannot see them because they are in a Fleet?
The description of the very last "Sensor" skill (you can select one of two skills) says something like "Sensor cost +1" which sounds like a bug.