Didn't opt-in so can't view the XML's myself. Is it possible to mod the governors to use wheel distributions that actually make sense for specialized worlds i.e. 100-0-0? If the governor can be modded to give a factory's worth of manufacturing you could actually have a setup that would also work for the AI...
They look like this:
<GovernorBonus>
<InternalName>WealthBonusGov</InternalName>
<DisplayName>WealthGovernor_Name</DisplayName>
<Icon>GC3_Wealth_Token_5.png</Icon>
<Slider>WealthSlider</Slider>
<SliderOffset>0.70</SliderOffset>
<!-- ShoppingCenter bonus -->
<Stat>
<EffectType>ColonyGrossIncome</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.35</Value>
</Stat>
<!-- End Bonus-->
<!-- Freebie XenoFactory Bonus-->
<Stat>
<EffectType>MaxManufacturing</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.3</Value>
</Stat>
<!-- End Bonus-->
<Prerequ>
<Techs>
<Option>TranslatorTech</Option>
</Techs>
</Prerequ>
</GovernorBonus>
<GovernorBonus>
<InternalName>ResearchBonusGov3</InternalName>
<DisplayName>ResearchGovernor3_Name</DisplayName>
<Icon>GC3_Research_Token_5.png</Icon>
<Slider>ResearchSlider</Slider>
<SliderOffset>0.90</SliderOffset>
<!-- ResearchInstitute -->
<Stat>
<EffectType>Research</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.4</Value>
</Stat>
<!-- End Bonus-->
<!-- Freebie IndustrialSector Bonus-->
<Stat>
<EffectType>MaxManufacturing</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.75</Value>
</Stat>
<!-- End Bonus-->
<Stat>
<EffectType>Research</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.20</Value>
</Stat>
<Prerequ>
<Techs>
<Option>GalacticGovernance</Option>
</Techs>
</Prerequ>
</GovernorBonus>
Notice how the tier0/1 didn't have a bonus at all beyond what I added between the comments the offset is strange and based on your global setting somehow. 10 from 33/33/33 = 28/28/44,
with it set to 100x/0y/0z you get 70x/0y/30z or 100x/0y/0z
They should look like this:
<GovernorBonus>
<InternalName>WealthBonusGov</InternalName>
<DisplayName>WealthGovernor_Name</DisplayName>
<Icon>GC3_Wealth_Token_5.png</Icon>
<WealthSlider>0.99</WealthSlider>
<ManufacturingSlider>0.01</ManufacturingSlider>
<ResearchSlider>0.0</ResearchSlider>
<MilitarySlider>0.40</MilitarySlider>
<!-- ShoppingCenter bonus -->
<Stat>
<EffectType>ColonyGrossIncome</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.35</Value>
</Stat>
<!-- End Bonus-->
<!-- Freebie XenoFactory Bonus-->
<Stat>
<EffectType>MaxManufacturing</EffectType>
<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.3</Value>
</Stat>
<!-- End Bonus-->
<Prerequ>
<Techs>
<Option>TranslatorTech</Option>
</Techs>
</Prerequ>
</GovernorBonus>