Tried to start a game with this mod freshly installed and got the following after the start up screen, but before the main menu appeared:
MOD VALIDATION
ERROR: Tech Tree Audit: Tech Tree Fracture detected. This tech has no valid prerequisite, and is unreachable.
Tech Name: AreceanStartingTech
Tree: Arcean_Tree
Pretty sure I have it correctly installed. If it is choking on the Tech Tree, that would/could explain why those entires in the debug.err file. Not sure why you're not seeing that error when you start your game though.
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EDIT:::: The tech in question, on my system at least:
<!-- Begin Tech -->
<Tech>
<InternalName>ArceanStartingTech</InternalName>
<GenericName>ArceanStartingTech</GenericName>
<DisplayName>ArceanStartingTech_Name</DisplayName>
<TechTree>Arcean_Tree</TechTree>
<ShortDescription>ArceanStartingTech_ShortDec</ShortDescription>
<Description>ArceanStartingTech_Dec</Description>
<ColorDef>TechBlue</ColorDef>
<Icon>GC3_Engineering_Tech_Icon.png</Icon>
<ResearchCost>0</ResearchCost>
<AICategoryWeight>
<Military>1</Military>
<Growth>1</Growth>
<Tech>1</Tech>
<Diplomacy>1</Diplomacy>
<Expansion>1</Expansion>
<Wealth>1</Wealth>
<Influence>1</Influence>
<Fortification>1</Fortification>
</AICategoryWeight>
</Tech>
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Probably should take any more of this disucssion to the Acrean mod thread. I'll go ahead and repost this there. 