I have been playing since launch. I get varying amounts of time playing the game before the game freezes and/or crashes on me. I have followed all specifications from Stardock and this wonderful community. I only played on Small to Tiny maps, stopped using custom ships, shut off my processor auto-cooling (HP CoolSense), forcibly updated my driver because it is an HP Laptop and HP did not have an update available for the Intel 4600 graphics card (HP Envy), increased my virtual RAM to 14000 MB, and have been generally trying to get this game working.
I opted in to every test patch that came out and have been very patient. I am posting here because I see other issues of a similar nature. I have the reporting tool online, shut off the Steam overlay, and did just about everything else available to me besides purchasing a bigger, faster, computer or simply uninstall the game and stop playing it for a few months. I want to point out, I love Stardock and I play a ton of their games, they are great developers and truly tied into the products they put out.
My computer specs are as follows:
- Windows 8.1 (64 bit)
- Intel Core i7-4700MQ CPU @ 2.40 Ghz
- 8 GB of Installed Memory (RAM)
- Intel 4600 On board Chipset
I am concerned because some of the suggestions for playing this game are "Use a tiny or small map". I did not pay $30.00-$50.00 (or whatever Steam charged me) so I could play a very small space 4x game. I purchased this game to use all of its features. I know Stardock is working hard to fix these issues, but until they do I will be uninstalling the game and the DLC I purchased because it is unplayable in this condition and requires far too much work for something that is supposed to be entertainment.
I am envious of everyone playing large map games and am saddened by this development. I love GalCiv and only hope it will be resolved sometime soon.
Thank you for your time and see you a few months, maybe the game will be more playable at that time.
As I said, this post was created to just alert the Devs that the problem continues to persist after every improvement made.
It is also to thank the Devs and the Community for all your help. I really appreciated it.