Oh, and Star Trek is so much better in the scientific accuracy and internal self-consistency fields.
Scientific accuracy: Yes, I'm sure that that inoculation against radiation poisoning will do me so much good, doctor, now if only radiation poisoning were actually a disease. Oh, and since when did event horizons contain 'cracks'? And then there's the whole "we broke the Warp 10 (i.e. infinite speed) barrier and then suffered from 'hyperevolution' and turned into lizards for a week" thing in Voyager. The only thing Star Trek does that makes it appear scientifically accurate is that it hides its lackluster science behind a mixture of technical-sounding nonsense and a small amount of marginally accurate science. On the whole, I consider the approach taken in Star Wars to be more honest; Star Wars at least doesn't lie or make up nonsense to explain things.
Self-consistency: Warp 10 is an infinite speed in TNG, DS9, and Voyager. Time travel is illegal or at least highly restricted in Federation space. There is also an attempt to create a drive which can 'break' the Warp 10 barrier, which presumably means going faster than an infinitely fast speed. Okay, so we want to go faster than infinity, so we must have negative travel times. Err, wait, no, that's illegal because we'd arrive at our destination before we left our departure point. Oh, and the times we see things that supposedly break the Warp 10 barrier? They have positive travel times, i.e. their speeds are less than infinite. Warp 10 is an infinite speed and the speed of these things is greater than or equal to Warp 10 so therefore the speed of these things as evidenced by the travel time required is less than infinity. Makes perfect sense; entirely internally consistent. (Alternatively, we can have an imaginary time. So much better, but it at least doesn't hit the time travel issue.) Oh, and let's talk about the warp factor scale. Nice and internally consistent, demonstrating such a wonderfully rational scale as making Warp 3 both 39 and 487 times the speed of light, warp 5 about 200 times the speed of light, warp 8.4 765000 times the speed of light, warp 9 about 834 times the speed of light, warp 9.9 about 21473 times the speed of light, and warp 9.975 1500 to 3000 times the speed of light. Such wonderful self-consistency. Oh, and since Voyager is expected to take 70 years to cross 70,000 lightyears, the long-term average speed of the vessel is about 1000 times the speed of light on a ship which is supposed to have a maximum sustainable cruising speed of warp 9.975 (i.e. 1500 to 3000 times the speed of light), implying that fully one third of those 70,000 years are expected to be consumed by downtime for ship maintenance. It isn't difficult to create an internally-consistent speed scale; all you need to do is come up with a table (or, better yet, a formula) once and consult it when you need to come up with a speed for the ship to be moving at in this or that episode. What do we have? A bunch of random numbers. Those, by the way, are only points listed on the chart on Memory Alpha's warp factor page; there are likely other points you could add in to further demonstrate the wonderfully consistent warp speed scale from shows not referenced in Memory Alpha's chart. And let's not forget that we keep around all the modifications we made to the ship in last week's show ... oh, wait, we have a ship that looks like it's just out of the shipyard again ... and we apparently have no knowledge of the solutions we've used in the past to solve similar problems ...
Oh, and this is a setting where poorly-designed swords and knives are practical infantry weapons, in a setting where infantry weapons at least equal in killing power to present-day real-world firearms exist and where infantry weapons at least equal in range to present-day real-world weapons ought to exist.
And of course, if having one ship be one ship is good, then having one ship be two ships is better and having one ship be three ships is even better, because of course it's completely sensible to invest in that much redundancy on a single vessel instead of, I don't know, getting two or three full-fledged ships for roughly the same cost.
As far as the wizards go, yeah, sure, Star Trek and Mass Effect are so much better. It's not like Mass Effect's biotics are Jedi in all but name, what with their complete lack of telekinetic powers and the ability to protect themselves against bullets with the power of their mind and an explanation for these abilities that holds about as much water as the prequel trilogy's midichlorians. And it's not like Star Trek has actual god-like beings wandering around; no, Q's just a perfectly normal alien capable of teleporting ships tens of thousands of lightyears with a snap of his fingers and doing all sorts of other weird but totally not magical stuff. Oh, and let's not forget the wide variety of telepaths, who run the gamut from touch telepaths who can read minds and transfer their consciousness to the bodies of others and thereby preserve themselves after their deaths for several hundred years (Vulcans), telepaths who can commit mind-rape from an entirely separate ship (the Reman helping Shinzon in Nemesis), technomages who can assimilate every piece of technology and living tissue they come across except when they can't (the Borg; the only known exceptions are Data and Species 8472) and in doing so apparently gain access to technology that neither they nor the assimilated beings or technology had (seriously, where did One get the ability to transport himself around from? A simple portable holoprojector has no need of that capability, has no reason to have information providing that capability stored within it, and isn't likely to provide the kinds of advances needed to develop that kind of technology just by being assimilated).
Let's not forget the perfectly rational technology, such as transporters that apparently don't need to follow conservation of mass given that they can create identical clones and no one notices the error (and furthermore, these clones apparently have the knowledge and personality of the person cloned; why exactly are any of the known states in Star Trek willing to allow their military personnel to be teleported by a foreign power's transporters?), nanoprobes that can assimilate anything except when the plot says that they cannot and then can create new technology and artificial biological life as a result of assimilating technology that has no relation to any of the stuff that the resulting thing can do, inoculations against radiation poisoning, warp cores that can get you out of a black hole's gravity well more effectively by acting as a bomb than by actually serving in the intended role as the power source of a drive system capable of significantly distorting space, tons of things that can do all kinds of crap justified by 'changing the harmonics of the deflector/phasers/shields/long-range sensors/etc.' Oh, and a ship that can erase things from history, eventually including itself.
I like both Star Trek and Star Wars more or less equally. Neither one is particularly self-consistent, especially if you bring the books into the discussion (for either series).
Given the maneuvering ability Reapers are shown to have
Where exactly do the Reapers demonstrate particularly impressive maneuvering capabilities?
That isn't even getting into the issue of Oculi drones vs TIE fighters, given that Reapers practically manufacture the things and ISDs seem to be pretty vulnerable to massed small craft assaults.
Your evidence for this is what, exactly? Yes, the Star Destroyers are not armed in a way that makes them particularly capable of destroying small craft, but on the other hand there aren't any small craft in Star Wars that demonstrate any particular ability to be a real threat to a Star Destroyer. There is no in-universe evidence that fighter-mounted weaponry is a real threat to Star Destroyers or other similarly large warships. There is no in-universe evidence that it was anything but luck that resulted in the Executor's loss after an A-Wing crashed into the command tower - Executor was only lost at that point because something caused it to go into a sharp turn and drive itself into the Death Star before the ship's crew could reassert control over the ship, and the Death Star's gravity is very unlikely to have been the cause of this maneuver; more like someone on the bridge accidentally threw the ship into the turn during the A-Wing's explosion, or the controls themselves malfunctioned as a result of the A-Wing's explosion.
Lacking the evidence for an in-universe threat, you then go ahead and say that Oculi would be a threat to Star Destroyers. Until and unless you can present evidence to the contrary, there is no reason whatsoever to assume that Oculi would be any more of a threat to Star Destroyers than TIE Fighters are, even without addressing the question of how the Oculi would fare against TIE Fighters.
Which is why I threw that figure out the window as well, and made a range estimate on planetary bombardment ability.
Which was 450 km, yes, I saw. Movie dialogue, essentially the standard of evidence accepted by many proponents of Star Trek's technological superiority (except that for the less reasonable of those, the requirement is that it's Star Trek dialogue), suggests ranges on the order of a system radius. Even if we don't accept the ~1 system radius figure for bombardment range, though, we know that the Star Destroyers came out of hyperspace too close to Hoth, cancelled the bombardment, and then closed with the planet to take up blockade stations. It's rather unlikely that coming out of hyperspace further away from the planet, closing with the planet at sublight speeds, and then initiating the bombardment would have been capable of catching the base with its shields down when the ships were incapable of catching the base with its shields down even by dropping out of hyperspace "too close" to Hoth; the evidence provided by the movie therefore suggests that whatever the bombardment range is, it's at least equal to and most likely greater than the range to the planet apparent the first time we see Hoth from the Imperial fleet, and that it's greater than the range to the planet as seen when the ships are engaged by the planetary ion cannon. As for why the ship seen didn't fire on the transport earlier? The shield was likely dropped at roughly the same time that the ion cannon fired, and so there likely wasn't much of an opportunity for the Star Destroyer to engage the transport before it was temporarily disabled by the planetary ion cannon. Why the Star Destroyers are not standing off at longer range and using their weapons' range to engage the transports as they come out from beneath the shield from a safer distance is open to debate, however (my opinion is that it's too likely for the transports to be able to endure or evade long-range fire for a sufficient amount of time to engage the hyperdrive, and the range limit on the tractor beams is likely more constraining than the range limit on the turbolasers). 450km is therefore an extremely short estimate for the bombardment range of Star Destroyer turbolasers.
Now you're talking heat energy (which can still cook an ISD through the shields, otherwise Thrawn's gambit in the second book would not have required enough plate armor to blind the ship in order to pull off) and kinetic energy (which is already shown to be able to punch through the shields), and electrical energy shielding won't help.
1. We know next to nothing about Nkllon or its star. Using this to establish limits on Star Destroyer shield capacity is exceptionally questionable; all we know is that the planet is sufficiently close to a sufficiently powerful star that inadequately protected objects will begin to melt relatively soon after coming close to Nkllon.
2. That's an expanded universe source. As with most EU sources, it uses the highly accurate and consistent measuring stick of "what does the plot demand today?" For some strange reason, I tend to feel that this reference may not be entirely reliable. It's almost like, I don't know, the author made something up because it's essentially only a bit of interesting scenery in the story.
It's stated that the field is a very real and persistent danger to the ships, and in the scene where Vader is talking to the other ship captains, one of them looks off to the side in horror and surprise before suddenly disappearing, with the insinuation that his ship (or at least his bridge) has taken critical damage very quickly and with little warning- ie, a single asteroid.
And how big is this asteroid which caused the issue for the captain who disappeared? How quickly is it moving? How long have the ships been exposed to this barrage of asteroids? How many times have the ships been hit? How big were the asteroids that hit them? How fast were those asteroids moving? In short, there are too many unknowns to use the Hoth asteroid field to determine an upper bound to the strength of Star Destroyer shields when subjected to attack from kinetic impactors. You can, of course, assume that the asteroid we see impact a Star Destroyer's command tower just before we see the conference is the asteroid which caused the interruption or termination of communications (not terribly likely; the impact was shown before we get to see the conference, but it's the only major impact we see and it looks like the impact might have destroyed the command tower), which would allow you to establish a lower bound for the upper limit on the ability of a Star Destroyer's shields to absorb kinetic impact. This, however, would involve a lot of assumptions and estimated values - average density and size of the asteroid, the speed at which it was moving relative to the Star Destroyer (which is not an easy estimate; the asteroid appears to have been moving on a course which was a large angle off the image plane), you're going to have to make a guess at how much energy the command tower can absorb before being destroyed by a kinetic impactor (more simply, you could assume that the command tower was essentially undamaged and only appears to have been destroyed because it's obscured behind the debris from the asteroid and the scene ends before we can get a clear view), and you're assuming that this was the only asteroid to hit that particular Star Destroyer, or at least that no other asteroids hit that Star Destroyer recently enough to affect its shield strength. Of course, if you're willing to accept video game figures as evidence, might I refer you to Anakin Skywalker: The Story of Darth Vader, which, as far as I know, is at least as canonical and 'accurate' as the video game you referenced earlier and states that the ships were enduring asteroid strikes which were similar in power to multi-megaton bomb impacts - multiple impacts, mind you, without the shields failing.
Or we could go with your previous examples and throw all available evidence out the window simply because it doesn't fit anything that seems reasonable to us, because hey, why not remove any possible basis for rational discussion of the power level of a science fiction setting, in a thread where we're supposed to be comparing the power levels of science fiction settings. The asteroid appears to have been vaporized. How and why did it get vaporized? I have no idea. Unless you can provide an alternative explanation and bolt power estimate that makes sense for the event displayed, however, I see no reason to throw out the melting or vaporization figures for turbolaser power just because a beam more narrow than the asteroid should not have been capable of vaporizing the asteroid. The movies are the primary source material; throwing the movies out simply because we don't like events displayed in the movies.
Regardless, we can do this another way. Power production capacity is roughly proportional to volume. The first Death Star had a diameter, according to Wookieepedia, of 160 km. Assuming that Alderaan was approximately equal in size and mass to Earth (a relatively reasonable assumption since it's human-habitable; Wookieepedia claims its diameter to be ~12500km, roughly equal to Earth's diameter), then the minimum energy required to overcome the gravitational binding energy was about 2.24e32 J (and, given the violence of the planet's destruction, likely much greater). Yavin IV is also an Earth-like body, appearing to have Earth-like gravity (in order to maintain a human-breathable atmosphere and have an apparent surface gravity of about 1g; Wookieepedia claims Yavin IV to have a diameter of ~10200km), and so will likely have a similar gravitational binding energy. The first Death Star expected to destroy Yavin IV within about 1 day of destroying Alderaan. Therefore, the minimum power production capacity of the Death Star is roughly 2.6e27 W, or about 1.21e12 W/m^3. Star Destroyers are 1600m long, making them roughly 898m wide at the widest point and roughly 211m tall if you ignore the superstructure. They are approximately pyramidal, so their volume is about 1e8 cubic meters. Given the power production capacity of the Death Star, a Star Destroyer's reactor might be expected to be capable of an output on the order of 1e20 W. This is of course only a rough estimate of the power output a Star Destroyer's reactor can manage; the power output is unlikely to scale perfectly linearly with volume and we used what is likely a gross underestimate of the energy required to destroy Alderaan. It is still more than sufficient to justify turbolaser bolt energy on the order of 30 TJ per bolt or higher; at 1 30 TJ bolt every 2 seconds from each of the 91 turbolaser cannons listed on Wookieepedia as being carried by an Imperial-I Star Destroyer, the Star Destroyer's armament should require about 1.4e15 W from the reactor, well within the approximate reactor capacity based on the volumes of Imperial Star Destroyers and the first Death Star in combination with the demonstrated destructive power of the Death Star. Therefore, a figure of at least 30 TJ per bolt does not appear to be unreasonable for turbolasers. And if you would care to dispute the power output of a Star Destroyer reactor, well, if we're allowing secondary material such as, oh, I don't know, video games, then the reactor is said to be like a small sun; a power output on the order of 1e20 W would certainly qualify as similar to a star.