I was thinking back to some old mods I used when playing GalCiv 2, and was wondering if anyone is planning on making any on these types of mods. I would not be very good at it and hope someone might consider designing some. Here are some examples of what I am referring to:
1) Anomaly's:
March 4, 2006
Anomaly pack v1.0a contents;
- Faulty Wormhole; Not every wormhole in the galaxy is what it seems. Sometimes a shroud of illusion covers the real treasure.
- Technical Error; Sometimes it just isn't your day...
- Sensor Upgrade; An advanced sensor drone was found amongst the debris and should rpovide valueble technological data.
- Flora in Space; Space-born flora presents some very enticing options... if you act quickly enough.
- Minerals Turned Awry; Not all things you find will help you.
- Valuables; But sometimes the things you find turn out better then you expected!
- Days of War; It's amazing to see the effect a few pieces of paper can have when spread amongst the right people, isn't it?
- Each anomaly has it's own unique picture!
P.S.; You won't find any villages in space anymore either
Tremo's Anomaly Pack 1.0a
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June 17, 2008
This little expansion, Version 2.1, adds a few more anomalies, and is more tested than the 2.0 version.
Adds new money anomalies for the most part.
This uses the game pictures because I am not the best artist in the world.
Version 2.0 of my anomalies series.
The former version (1.5)was released a long time ago.
This adds five new anomalies.
Version 1.5 of my anomalies series.
This Mod includes the Ultimate Anomaly. It also includes a random effect thingie for other anomolies. Seven Possobillitys.
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March 24, 2007
Add twenty new anomalies that include new ways to gain or lose money, new items to help boost civilization abilities, and some items to add some new flavor.
All anomalies are listed in the readme file.
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January 15, 2007
This pack contains 10 new anomalies which appear during gameplay.
They do not replace the existing set, but add to them, offering new possibilities.
2) Political Parties:
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August 11, 2006
Add a few balanced political parties in the game
- Ecologists
- Theocrats
- Totalitarians

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April 15, 2006
Two new political parties: The Imperialists (think Cylons, Goa’uld) and The Isolationists (the Vulcans, the Asgard).
I created these because I wanted a political party that could be militaristic without being evil (an idealized Roman Empire comes to mind) and of course I had to create its counterweight; contemplative civilizations that could protect themselves if need be.
“The Imperialist Party believes that there are only two real choices, to either be predator or prey. Their entire focus is on conquest for the sake of their own survival. Choosing this party will give your civilization a 30% bonus to military production and a 20% bonus to espionage.”
“The Isolationists are strong believers in keeping to themselves. Disagreements and discord between civilizations are distractions from true progress. Choosing this party will increase your research and loyalty by 15% each.”
Political Party pack v1.0a contents;
- Nationalists; Nationalists hold their nation, ethnicity or national identity as a "fundamental unit" of human social life. This strong and unwavering social structure allows for a much hightened morale (+30% bonus).
- Human Ecologists; The Ecologists study the relationships between human groups and their physical and social environments, alowing them to adapt to many external factors others would not be able to to. This also gives them great insight in the many different cultural societies. Ecologists receive a 20% boost in morale and influence.
- Communists; The Communists believe in a a classless and stateless utopian society where the resources and means of production are owned by communities rather than by individuals and where there is equal sharing of all freedoms, all work and all benefits. This gives a social production bonus of 30% and a 5% bonus to morale.
Tremo's Political Party Pack 1.0a
P.S.
Also like this one:
March 9, 2006
Allows you to have one of the custom planets be the Death Star..