Congratulations Stardock,You did a great job!
Sarcastic or no, I think they did a pretty decent job myself.
The large empire penalty is -0.2 per planet, which seems too severe. On larger maps, any race without Patriotic is at a massive disadvantage. I think lowering the penalty to -0.1 per planet would improve balance greatly.
I can't really speak to that since I always go Malevolent Warmonger, and my custom race has +2 Morale by default, so happiness is usually taken care of...
Planetary projects are counterproductive and completely useless. 10 Manufacturing for +10% Research/Wealth is an insanely bad deal. There is no point in using projects when you can just set production to 100% Research or Wealth.
Yyyep. They're working on it, though. I heard frogboy say in another thread they're throwing around the idea of having it based off of population count, rather than production.
Strategic resource improvements are just bad. Durantium Refinery and Thulium Data Archive could have some niche value on large specialized planets, but are generally not worth the 150 manufacturing or strategic resource cost. I really think that these improvements should give a +5% civ-wide bonus.
Actually, Durantium Refinery is pretty decent now, under certain circumstances, because Raw Production adds to Research and Wealth as well as Manufacturing, and that +3 can really boost a Death Furnace to unreal levels. Still, it's not something you should spam. Thulium Data Archive, though... yeah, still sucks. +3 adjacency is not gonna save it.
I'm surprised Antimatter Containment was completely removed. Now there are even less techs.
I'm glad they got rid of it. It literally did nothing at all.
Each tech tree has its own tech paths and gains access to certain techs earlier than other tech trees and some tech trees have unique techs. The Altarians gain access to the Omega Research Center an Age earlier, almost guaranteeing that they get to build it first, but Social Matrix is really underwhelming. The Drengin Slave Pit is amazing and the Iconian Molecular Fabricator is quite competitive as well, but everything pales in comparison to the Thalian Hive.The poor Terran don't even get anything unique. It feels really imbalanced.
Terrans may get nothing unique, but they also have no weaknesses, and have a lot of good and versatile strengths. Thalans, meanwhile, spend an entire Ability slot on knowing the locations of the other homeworlds (useless), and they're terrible at growing a population, which means it's harder for them to get going, and harder for them to stay going in long wars, which is especially painful for them, because most of their bonuses only help during war.