1. Ideology screen text still inaccurate: Intimidation Center, Preparedness Center, Missionary Center -- the description of these still say they provide flat points instead of points per turn -- please note this is ONLY on the Ideology screen
2. (wish) First Contact -- can the notification center on where this occurred. There are times when I get a first contact screen (e.g., Krynn visual pop-up), but the notifications note does not center anywhere. Often I can't figure out where the event occurred because the ship contacted is no longer in my visibility area. This just seems logical, as the ship contacted would say where they were and I'd like to start preparing for further interactions (freighters, war, etc.) if need be.
3. Pirates should activate ships on guard.
4. (wish) Autopilot -- is it possible for an autopilot to deactive when a hostile is detected? Often I'll send scouts, freighters, etc., off on long-distance trips so I don't have to think about them for a while, but pirates and enemies can show and destroy them enroute and I don't have the opportunity to make avoidance corrections to course.
5. (thought) Does anyone think the AI is a bit too aggressive in Gifted setting? I seem to be at war immediately after contacting most factions, and that just seems odd to me.
Looking great!