The Altarian Social Matrix is getting a double manufacturing bonus from adjacency instead of a research and manufacturing bonus. I've highlighted the problem in the improvementdefs xml below.
-<Improvement>
<InternalName>SocialMatrix</InternalName>
<DisplayName>SocialMatrix_Name</DisplayName>
<ShortDescription>SocialMatrix_ShortDec</ShortDescription>
<Description>SocialMatrix_Dec</Description>
<Icon>SocialMatrix.png</Icon>
<BuildIcon>SocialMatrix_Build.png</BuildIcon>
<ListIcon>SocialMatrix_Icon.png</ListIcon>
<ImprovementType>Research</ImprovementType>
<SecondaryType>Manufacturing</SecondaryType>
<PlacementType>ManufacturingHub</PlacementType>
<IsColonyUnique>true</IsColonyUnique>
<!-- Stats -->
-<Stats>
<EffectType>ManufacturingCost</EffectType>
<Scope>Queue</Scope>
-<Target>
<TargetType>Improvement</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>45</Value>
</Stats>
-<Stats>
<EffectType>MaxManufacturing</EffectType>
-<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.1</Value>
</Stats>
-<Stats>
<EffectType>Research</EffectType>
-<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.1</Value>
</Stats>
-<Stats>
<EffectType>Maintenance</EffectType>
-<Target>
<TargetType>Improvement</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>0.5</Value>
</Stats>
<!-- Triggers -->
<!-- Level Effect Trigers -->
<!-- Level Effect Stats -->
-<LevelEffectStats>
<EffectType>MaxManufacturing</EffectType>
-<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.05</Value>
</LevelEffectStats>
-<LevelEffectStats>
<EffectType>MaxManufacturing</EffectType>
-<Target>
<TargetType>Colony</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.05</Value>
</LevelEffectStats>
<!-- Adjacency Bonuses -->
-<NeighborBonuses>
<GiveBonusToNeighborType>Manufacturing</GiveBonusToNeighborType>
<NeighborBonusValue>1</NeighborBonusValue>
</NeighborBonuses>
-<NeighborBonuses>
<GiveBonusToNeighborType>Research</GiveBonusToNeighborType>
<NeighborBonusValue>1</NeighborBonusValue>
</NeighborBonuses>
<!-- Prerequisites -->
-<Prerequ>
-<Techs>
<Option>XeonMysticism</Option>
</Techs>
</Prerequ>
-<Preclusions>
<Improvement>DarkEnergyLab</Improvement>
<Improvement>SocialMatrix</Improvement>
</Preclusions>
</Improvement>