I have gotten about 200 turns into an immense game, and it seems time to say something about how the AI is doing and about the faction graph.
I am playing as Iconian immense, on normal, with 19 major opponents and some minors. I have seen about 30% of the galaxy I guess so far. I am not using any tricks (like getting constructors from pragmatic and upgrading to colony) and I have not purchased any buildings or ships outright.
My situation is shown in the graph. As you can see I haven't met 10 of my major opponents yet.
Comments:
1. The graph is gorgeous. Nice job! Being able to click and get different time periods is inspired.
2. It might be nice to be able to toggle the display of particular faction(s) by clicking their name. If that was supposed to be already in, I am not making it work.
3. I know I am an experienced player but I am no pro, and like I say, not using any "tricks". But I have large beam and missile ships and they have...garbage scows. This situation has been typical for me throughout EA, though it was much easier before, no doubt. I know new players struggle with the complexity of things, but they should look and this and say, hey, that dirtball can do that, so can I, better even!
OK, I realize I should bump up the difficulty. I am thinking I can play faster and with less stress and have a better chance to get to situations that give a chance to find bugs. Like the black screen on invasion I have ticketed and reported. That's by far the biggest thing I have seen so far. That's my excuse and I sticking to it. Mostly B6 is great, and runs so cool (literally, cpu temp) and efficiently(memory). I also realize half my opponents are custom and may not be the best possible opponents. But look....the Bankers, a custom group, are putting up the best fight so far. Well, for a few more turns they are! Hahahaha! Re: custom factions --- is it fun or what to crush aliens called The Central Bankers?!! Yeehaw!!!
On the plus side the AI are doing a much better job negotiating, and I really like that you can't see all their techs and ships for 20 turns after a deal (and that all the deals are neatly listed for you). Frankly I don't think you should be able to see AI info unless you actually encounter one of their ships or spy on them. Well, spying is latter, I get it.
In summary, I think they have been working very hard on kicking the AI in the rear to get going, and it shows...but they need to kick harder. Or maybe in a more sensitive spot.
