Hi, all!
I'm relatively new to GalCivII(UE), and after playing several games I'd like to make three suggestions for the new GalCivIII...as I very much think GalCivII would be "more balanced" and/or more fun to play if incorporating these three changes...so I'm hoping they might be considered for inclusion in GalCivIII, if it's not "too late."
First, IMHO, it would be financially helpful and add to the "strategic" fun if planets have one or more resources that, for a modest investment (and with little or no research being needed), can be mined for bc/money (unlike asteroid fields that can only be mined for increased productive capacity).
Second, if players are sometimes faced with "ethical decisions" when colonizing a planet (as in GCIIUE), I think there should be some kind of positive benefit that comes from choosing all three options ("Good," Neutral," "Evil"), rather than the GCIIUE system whereby one is always rewarded the most by choosing the "Evil" option, less rewarded (or no reward) for choosing the "Neutral" option, and usually a penalty comes with choosing the "Good" option. Ummm...I mean, why should only "evilness" be rewarded? What's the philosophy behind that? <Grin>
Third, ok...I know there's some "fun" to be had from the element of "surprise," but wouldn't you like to know what "bonus tiles" are on a planet before you "burn" a Colony Ship to colonize it? Certainly, if we have the techs to travel to and colonize a planet, we should be able to know if portions of the planet are rich in minerals or exceptionally good for farming, etc., while in orbit and before "landing" the Colony Ship, yes? (Perhaps the "ethical choice" question could remain the "surprise" element, discovered upon landing the Colony Ship.)
I'm still learning the ropes with GCII...so I've not yet "upgraded" to playing the GCIII beta, yet; so, actually, I don't know if the three suggestions I'm making are not already part of GCIII...or if they just wouldn't fit in with GCIII in some way or for some reason; but, for game play and other reasons, I wish GCII had these suggestions incorporated into it...so I'm hoping they'll be considered for GCIII, if not already a part of it.
GCII is Great fun!
...Can't wait to "move up" to GCIII!