Problem that only happens in Multi-Player. I have assume, then, that there's some latency in transmission between clients contributing to this. Is there any chance of revisiting local network multi-player independent of Steam or are we too far afield at this point? The ability to play with my family and friends will be a deal-maker or breaker when final release rolls around. Thank you for all your hard work thusfar.
I'm not going to go through the process of sending you oodles of log information, just wanted to see if local network MP was still on the table. Cheers!