Gaming Situation:
Suppose, I want to complete a factory this turn and thus need to spend 30 manufacturing points. In order not to waste excess points, I have to adjust the balance between manufacturing, research and money (short MA, R, MO) in a way the provides exactly 30 MA points, of course and the rest goes into R and/or MO.
Usability Problems:
1) Suppose the lever between civilian spending and military spending is 100% at civilian. Then the actual values for MA, R and MO are directly calculated and displayed as I move around the "triangle" in the "adjustment circle". In that way, I can adjust the triangle easily to 30 MAs and some rest in R/MO. But, the turns needed to complete the building in the manufacturing queue are NOT UPDATED. The ones above in the building select menu are. That should be fixed easily.
But
2) if the lever between civilian and military spending is NOT at 100%, but somewhere in between, the MA points I adjust with the triangle are split between civilian and military according to the lever. Unfortunately the actual values for each of them is NOT DISPLAYED, so I can not see in the above example, if I adjusted things such that I have the 30 civilian MA-points for the factory or not. I have to click "done", go e.g. to the next planet, back again and only then I can see in the building queue if I adjusted the triangle correctly to complete the factory in one turn.
Optimizing the production NOT TO WASTE IS CRUCIAL and VERY CUMBERSOME IN THE CURRENT WAY.
SUGGESTED SOLUTION:
- update the building queue directly while I move around with the triangle
- show military and civilian production points separately (no matter where the lever is)
and QUESTION:
Why are not used MA points wasted and not transferred to the next building in the queue? Suppose you can complete a sky scraper with your company workforce in September, you will for sure have them work on the next project the rest of the year, right?