Just finished an 8 players godlike AI game on a huge map v0.82. Below are some of my feedback:
- Tech Tree
- Need unique tech identifier. As a returning (or new) player, I have no idea which tech is unique to the race I play. Hence, I have trouble prioritizing which tech branch to research and often missed out on unique buildings by a dozen of turns.
- [Bug] The Majesty tech is a diplomacy tech. But a bunch of ship designs were updated in the tech screen upon completion of this tech. It's the same with Cultural Assimilation tech.
- Galactic Event
- [Bug] The research modifier from "Outbreak" was not shown on the affected planet. Suspect the bonus was not applied.
- Starbase
- The "Request constructor" feature obtain constructor from another system from dozens of tiles away even though there's a nearer one at 4 tiles away. It seems to be based on best production shipyard. It need to take into account distance besides production.
- Resources
- Thulium and durantium spawn on the same spot. I didn't try to mine them though.
- Ideology
- The Benevolent Trait Outreach II - Explorers, gave me a class 13 planet, it is stated as 10
- The Benevolent Trait Prominence III - Enticing, flips all planets and starbases within the player sphere of influences. But it left behind a lot of orphaned shipyards in my territory. Please include the shipyards in the flip when this trait was purchased.
- The Temple of Enlightment from Benevolent Trait Enlightenment III - Enriched is an approval building, even though it provides +200% research bonus and does not provide approval bonus at all. Please change it to a research building instead.
- Rally Point
- [Request] Can a rally point be created and paired automatically for all newly built shipyard? The default eject point is almost always not ideal for my shipyard and I have to create a new rally point to rectify it. It would saved the players time by automating these steps. The current steps are:
- Click the rally point tab on the right side of the screen
- Click the "Create Rally Point" button at the bottom right side of the screen
- Click the desired shipyard
- Click the resulting "Rally Point" button on the bottom left side of the screen
- Click the "Rally Point" header
- Click the just created rally point
- Click the "Set Destination" button
- To prevent the creation of too many rally points, add a logic to delete the rally point if the paired shipyard is destroyed.
- Influence
- [Bug] After the last planet was flipped, the Yor was not removed from the game. I could still trade with them.
- Diplomacy
- I can trade with a warring party. It makes maintaining a good relations with the AI pointless.
- When a trade ship is bought from the AI, it is considered to be without home planet. So, it cannot be used for trading immediately. I have to send it back to my home planet and relaunch it before I can use the trade ship. So, it's pointless to buy trade ships from the AI since it waste a lot of turns travelling. This is especially worse on large sized map. Perhaps the price of the trade ship can be markup 5-10x based on map sized instead?
- In previous version, the AI will gives a fixed bc for any trade offer. While in 0.82, the offer will go up and down until it converge to a fixed bc. In theory, it seems to simulate haggling, but in practice, it is annoying and a waste of time. The previous version is better.
- United Planets
- Minor race voted for option K, although normally, we will be be given 6 choices only, up to F.
- In the UP details screen, show if a resolution was adopted or not (Yes/No). And if is a targeted resolution, show the chosen winner
- Similar to the above, if a targeted resolution was adopted, show the winner name in the select new resolution screen. Else, we won't know if the resolution is worth repealing without knowing who's the winner.
- After a crash and reloading an autosave, the UP resolution screen popup with 4 dead civ included in the voting.
- Galactic games fund resolution cannot be selected during one of the UP resolution vote. Suspect that it is due to all the remaining AI civs being at war with one another (except me). But it still doesn't make sense though.
- Combat
- A newly built shipyard is stated to have 0 attacks, defense, hp, etc. So, I attack it and ended up dying. The stats of the combat screen was wrong.
- Ship Upgrade
- [Bug] Upgrading through the "Upgrade To" screen deducted my money but the ship didn't change.
- Planetary Invasion
- Even though I use information warfare, meaning low casualty, the newly captured planet will still drop to pop 2.5. Other methods like conventional warfare also drop it to 2.5.
- The select invasion method screen scroll too slowly. And there is no scroll bar to show that there are two more methods available further below.
- Custom Race
- I can't edit custom race. I have to copy the custom race and delete the old custom race if any change is needed.
- Ships Stationed After Crash
- After a crash, the newly built ships will be stationed inside planet or shipyard, even though in the event of no crash, the default behavior of newly created ships are to eject them to a tile. Presumably, it is to protect them from harm. But since they are stationed inside a planet or shipyard, they will not be be selected by the next turn button. So, when I checked my ships one-by-one in my game in progress, I was horrified to find a dozen constructors and transports wasting in multiple planets and shipyards. I've since started to check my ships one-by-one after every crash. Why not keep them on where they are?
- UI
- In the planet screen, if I use the mouse to drag the slider on the right side, it will stop at research project, even though there are two more projects at the bottom. If I use mouse wheel to scroll down, it will shows the other two projects.
- Assign shipyard sponsor always pop-up on top while other event is running such (i.e. first mine movie). Please wait it wait for its turn.
- Homeplanet Bug
- The AI Drengi capital is class 3 planet. For a homeplanet, this is impossible.
- Multiple Crashes
- Crashes due to select planet invasion, black screen on combat start, and another case of transport ship not removed after planetary invasion, then crash (none reproducible though)