So I know part of the process to allow the game to go faster is that ships and events are expected to be moving and happening simultaneously.
actually thats kind of backwards what the goal is/was, to allow multiple players to plan their actions during each others turns and then the ships would move at the end of each players turn
for single player there is no reason you cant move your ships at any point during your turn..
of course this doesent help the problem that yes when 2+ ships stumble on various events at the same time it causes problems but that has nothing to do with making the game faster
an annoying work around is not to actually move your ships to the event for example move them 1 unit shy of that anomaly or 1 unit shy of that planet and then cycle through them with idle ship to finish one at a time