As stated above, I like that you can win by culture. For me, in an ideal game, all possible victories would be as close to equally achievable as possible. I find that culture is a far easier way to win than any other method. That is my problem. In fact, I have trouble enjoying the game because I keep accidentally winning cultural victories, including over my allies. And I think Yeller puts it perfectly, the people of a planet want revolution, its government certainly does not, especially if they're already at war with me. Keep in mind, I never WANT a cultural victory. In fact, I intentionally stifle my culture most of the time so i don't spontaneously take over the galaxy.
Also, using the influence line of perks in the benevolent ideology tree at all is basically instant cultural victory. If the +100% influence to home world doesn't make things one sided then the third perk where everything in your influence instantly swaps (including entire minor races) definitely will. The last time I used that perk the galaxy went from being roughly a third mine (out of three players) to being completely mine in maybe 5 turns. No fun.
Maybe in multi player this is more balanced because humans are smart enough to generate counter-culture and correctly use ideology, but as the AI are currently it's no longer any fun to play against them because I know I'll end up with another cultural victory.