I like it the way it is. If you have one search light on a boat, you reveal a narrow path far ahead of you. If you surround your boat with lights you reveal an amount equal to the single light with each additional light. I know that comparisons can always be challenged, but if we were in a room together, I would convince you that stacking sensors is realistic and relatively inexpensive.
yes but in this example there is a finite limit unless you get a better light you will not be able to see further so once you've placed lights all around the boat adding more lights is useless. further each extra light adds the same amount of distance in gc3 each additional sensor adds multiple times the originals sensor range
while I think this is could be considered an exploit, it is certainly a tiny exploit.
with full sensor tech/ miniaturization and anomolie bonus's i could probably build a single ship that can view the entire map even on the largest map settings. being able to see where all my enemies ships are and how they are arranged is a huge tactical advantage.
I am not convinced that this "exploit" is a game changer that needs to be dealt with. Free upgrades is an example of a real exploit that must be fixed.
from what ive heard the devs have pretty much left the free upgrades infor beta testing this is something that will get fixed by gold release as for sensor range this is definately a worthwhile discussion on if it should be changed and if so how? i think its a mechanic that needs to be fixed.
When you get down to it, the whole idea of stumbling around looking for stuff in the 25th century is unrealistic when you consider that in the early 21st century we are aware of thousands of exo-planets without sending out the first sensor ship. Where are the telescopes and planet finders? We have already beat that horse to death.
this becomes more of a seperate argument but imo theres a difference between knowing a planet is there and knowing whats happening on this planet right now
this could lead to a topic about having planets known from the beginning of the game or at least some closer planets
BTW, when the game is released there will be a mid-game tech that reveals the entire galaxy. The only thing that would keep you from bee lining to that tech by turn 50 is the dratted "age of" thing.
reveal as in no fog of war or reveal as in fully explored? the sensor ship provides the former the latter i dont see as game breaking
Any player who considers it a exploit or 'cheesy' should simply not design those ships, use some self restraint.
from what the devs have said the ai is going to have the same access to information as a human player so it wont know anything that you cant learn similarly
if this is the case then if i use the sensor ship and the ai doesent know how to take advantage of it then i have a massive advantage over the ai,
on the other hand if the ai uses this ship and i think its cheasy and dont then the ai has a massive advantage over me