... even at turn 160 my initial surveyor will have a scanner range dwarfed by all other surveyors i have in my fleet despite having hit the most anomalies and hitting that bonus many more times.
Click on your initial survey ship's Details, and look at its components. It probably has the default sensors with range 1 each.
By the time you have tech high enough to build new surveyors, your sensor modules could be range 2 to range 4 each. Plus, you might use a bigger hull to add more sensor modules, or swap out other stuff for sensors. Add that all up, and your new surveyor could have +300% or more compared to your turn-1 surveyor, just from components. For what value of x does (1.25^x) exceed 3.00? You need that many bonuses stacking to match your higher tech.
- And if the +25% bonuses are additive with each other instead of multiplicative, then it's even worse: you'd need 12 bonuses to get +300%.
- After you get Survey Module, try upgrading your initial survey ship to match your latest design. See if it gets the new techs and keeps all of its +25% bonuses. This is a test of the internal data structure for a ship: does it record anomaly bonuses separately from the ship class? I think it must.