I don't know about the Yor, but for what I have played so far, I really like the mechanism that puts the project behind my other build items. I use the projects as a default nothing-left-to-build place holder. Then I work fairly hard to keep a construction tech or two ahead of the curve and avoid that default.
But you make a good point. Would it work to make the project movable in the build queue like buildings? When you want it in place on a given planet, you move it up in the queue to the top. It is still micromanagement, but it should be better than what you describe. Perhaps it will be something that could be done with governors. Slow growing planets get assigned to the "growth governor" or other sets of planets might be adjusted in bulk.
Having a separate slider for social production feels a lot like having a building that provides that benefit. Why would it matter that Yor can't make farms if they just do their reproduction through a slider setting? Seems to remove some of the point of the Yor. I'm not ready to play them myself, but they sound like a great challenge for those who really like alternate races. I am both impressed and daunted. Good luck with them.