Dear GC community,
I would like to bring the following discussion to this forum.
What do you think about blockades as an optional game feature, suggestion see below. Original post is taken from the steam discussion http://steamcommunity.com/app/226860/discussions/1/620695877442173847/.
Br, Skyh
Copy from the OP (by Soldieroffilth):
I like invading planets, but what I like even more is being able to bleed my enemy of their lifes blood.
I think it would be interesting to see a mechanic where if a player has a fleet in a space adjacent to an enemy planet they can be set to blockade mode. while in this mode the fleet can leech off resources from the planet and deny the enemy the resources that would typically be recieved from that planet., i.e. income and research. Also, if a planet is blockaded, then the owning player would also be denied access to the planets construction capablities.
Blockaded planets would also suffer happiness penalties. If the planet stays blockaded long enough the population goes rogue and resources and income can no longer be leeched from it. All ownership is lost until someone invades the planet.
This method of warfare would be available from the start, allowing players to blockade their enemies into submission even if they don't have the ability to invade, but taking the planet would still require an invasion, obviously.
All of this would happen over a number of turns instead of all at once. It could even be worked out that a planet must be blocked in order to weaken it down a bit in order to make an invasion of the planet available. There by drawing out the fight for a planet and leaving some window of opportunity for the owner to break the blockade.
Just an idea.