Today’s patch fixes a pile of bugs (thank you for your bug submissions and crash reports!), cuts memory usage by 30%, and greatly speeds load and shutdown times.
Log into Steam to automatically patch your game.
Galactic Civilizations III Beta 0.51 Patch Notes
Features
Tab now ends your turn if there is no actions pending
Major Fixes
Fixed lots of crashes (thank you all for submitting crash information, it has been invaluable)
Memory utilization significantly reduced (30% less memory needed)
Game loads and shuts down much faster
UI
Fixed inverted normal maps on flipped UV's (ie: this graphics programmer talk for "the ships look better now")
Removed the "Planet Name" debug string on the planet screen
Approval tooltip in the upper right now shows population growth
Awarded improvements are no longer shown as rushed or about to be completed in queues
Better strategic resource tooltip formatting
Prettier stat breakdowns that illustrate that indented entries are breakdowns of substats
Fixed a mismatched new income preview calculation in govern window vs real-life calculation
Fixed a nonsense number of defending ships in the planet tooltip
Fixes
Fixed a crash in multiplayer when 3 players are trading at once
Fixed a desync in multiplayer if the player have their autosave turns set differently
Fixed a stuck turn caused by the AI trading techs with each other
Fixed a crash in battle confirmation
Fixed a desync in multiplayer from declaring war by moving onto another players ship
Fixed a crash from Galactic Events that target planets
Fixed an intermittent crash from the Patent Boards UP resolution
Fixed a crash when Pirates capture shipyards
Fixed an issue where the game could display the map before being fully loaded
Fixed an occasional crash when going into the planet screen
Fixed a bad value on the Xeno Archiology module which made relics 500% better than they were supposed to be
Fixed an issue where double click on the shipyard/starbase in main list didn't do anything
Fixed an endless eject popup loop issue
Fixed a crash from cancelled battles
Fixed a stuck turn when the AI has a battle planned
Shutdown happens much faster
Fixed an issue where treaty income wasn't being correctly saved
Fixed a crash if you were moving to a rally point and deleted the rally point
Fixed a crash if you closed the govern planet screen with hotkeys, then started a new game and opened the planet screen
Fixed an issue where you could colonize a planet more than once
Fixed an issue where the population popup wasn’t appearing for upgraded constructors departing planets
Fixed a crash when unlocking the Persuasion ideology
Fixed a crash when the United Planets Headquarters resolution ends