Greetings.
Played my first match, with the goal in mind of getting all techs in the tree.
Ok, I didn't start out with that in mind, but eventually.
Notes as follows. Hopefully some of this is useful.
Ver 0.40. I'm assuming this is what everyone's working with atm.
"Soil Reclamation" - typo - "therefore" should be "terraform".
Turn 277 - Captures last Altarian planet, can no longer target leftover Altarian ships.
Precious Metals tooltip - spelling error - "idea" should be "ideal"
Constructor tooltip - sp - "Construct" starbase.
Mining Ring tooltip - sp - "Recourses" should be "resources".
Queuing Eject from a starbase during an enemy turn does not actually make the ship eject, but rather spawn in the same location as the starbase itself. Must then be moved off to use.
Harpoon Savo - sp - "savo" should be "salvo"
Sending too many constructors causes starbases to bug; this problem seems to be more prevalent after you've selected a starbase specialty. First bug seems to be an inability to complete the last tech. Second bug is that "extra" constructors dock with the starbase as defenders, and aren't registered for construction, and require being ejected and re-entering the starbase to register. Occasionally the ship itself will be "stuck" as part of a fleet, and will require going into the details for the ship itself, and exiting again, in order to be able to control the vessel. Not consistent.
Energy Phasing - "staff" should be "stuff"
High energy Transfer - "leach" should be "leech"... or should it?
Armour Enhancement - unnecessary comma between "through" and "changing"
Armour Mastery - "master armorers" cost +25% instead of -25%.
"armoror" should be "armorer".
Adaptive Counter Measures - fairly sure countermeasures is a single word.
- "algorithim" should be "algorithm"
- there's a spare hanging "c" after the period.
Arreon Missile Defense - "chafe" should be "chaff"
Countermeasure Manufacturing - "Cost +15%" should be "cost -15%"
Low Cost Point Defenses - "Cost +10%" should be "cost -10%"
Turn 828 - Credits went over 2 million, flipped to the negative end of the scale, now increasing from negative, can no longer purchase. No impact on morale.
Master Shield Assembly - "cost +25%" should be "cost -25%"
High Density Shield Generator - hanging c after period.
Low Cost Shield Generators - "Cost +20%" should be "Cost -20%"
Low cost Shield Systems - "Cost +1%" should be "Cost -1%"
Pulse Cannon - Starbase improvement titled "Not in Alpha"
Graviton Thrower - Starbase improvement titled "Not in Alpha"
Quantum Drivers - Starbase improvement titled "Not in Alpha"
Singularity Drivers - Starbase improvement titled "Not in Alpha"
Some personal feedback.
I've played thousands of hours of Altarian Prophecy, and this feels good. Now, onto the negatives.
Fleets are messy and difficult to use.
no snap-to-battle function is jarring.
invasions are blase.
being unable to build on-world is annoying, and completely changes the strategy of the game, particularly when you are forced to field combat ships to defend every single shipyard. Particularly DO NOT LIKE this aspect.
Do Not Like Tiles. I much prefer the text list of upgrades from the original Gal Civ, and feel it is beyond ridiculous that an advanced space-faring race can't find enough space on their respective ball of rock to build all the necessary toys. This portion of the game can be removed entirely.
No longer able to increase spending to increase output? Where did this go? In its place, we have an option of moving our focus more towards military or social on the empire level, and from manufacturing to research on the planetary level? Am I missing something here?
The value of income for morale is greatly, greatly overstated. What's the point of Festival? This clearly needs to be reworked, when the be-all and end-all of planetary happiness is the cash flow.
100% happiness on each of my planets, for hundreds of turns, but the average never increases past 98%. This would earn an F in most math classes.
I'm sure there's more that I thought of, but didn't jot down, I'll be back with more hopefully-useful info after my next game, wherein I intend to max out the Alignment trees.
Fun!
Good game so far, guys, the spirit is there, though I do wish you'd be more true to the original formula.