I was interested in getting into the nuts and bolts of the research trees and start figuring out what each tech cost to research. My interest was to post it and help people figure out the best paths down the research trees. Yes, I've been known to min max things. However, I ran into an interesting problem as I started out on my way.
Each tech actually costs more total research points to research as you get more research per turn!
Set Up:
Research Per Turn was tracked vs Turns to Research Each Tech after Discovering a New Tech
So for Example:
Industrial Specialization
Research Per Turn 29 / Turns to Research 7 = 203 Research Points
Researched Institutional Research
Now Industrial Specialization Costs the following
Research Per Turn 34 / Turns to Research 6 = 204 Research Points
Huh?
Researched Militarization
Now Industrial Specialization Costs the following
Research Per Turn 39 / Turns to Research 6 = 234 Research Points!
Double Huh???
And this isn't an isolated incident. I tracked every tech that I could currently research in the Age Of Expansion and thus get data on and 23 out of the 33 available techs actually increased in cost after my first research bump (29 to 34). And 32 out of the 36 available techs increased in cost in the second research bump (34 to 39)! My empire was expanding during these turns, so maybe it's a empire size penalty or some such thing, but I only grew by one planet. I would really like to know if this is a design feature or a bug, because as it stands now, I'm actually penalized for more research. Has anybody else seen similar trends?