Is anyone else finding the tech tree penalties a little annoying? The penalty I'm talking about is the one that if you keep researching down one tree all the way to the right it increases the research cost of even basic techs from the beginning age in all the other tech trees. For example I've got 1878 per turn of research coming in and it takes me two turns to research Missile Augmentation. Where as if I go back to a previous save where I haven't researched nearly as much to the right in the tech tree it only take four turns to research Missile Augmentation at 383 research points per turn.
So ~1532 Total Points to research Missile Augmentation earlier compared to 2 turns of 1878 research per turn later in the game. I don't think there is a way to show the actual cost of the tech unless someone has figured out how to show that?
My concern is that this penalty system, severely hampers anyone who doesn't research every tech from that age before moving on to the next. Sure it prevents people from shooting down the research tree (as mentioned in a dev stream) but it prevents players from customization their advances to suit the current needs of their empire. Say you were going for a non conquest victory and then you get halfway through the game and are finding that you can't win in that direction. So you start researching war related techs only to find there is almost no way to catch up in that tech tree when compared to other empires because of the penalties you are receiving for lower end techs. Even if you have already maxed out all research related techs.
Just seems a bit ridiculous to me that the penalties are this strong. Anyone have similar thoughts or is everyone liking the current system? I'm curious to hear your pros and cons.