Surely these gamebreakers are already known (to the dev team) ... but they're still fun to elucidate (and archive). When we whisper legends of the abuses we could exploit in Beta ... it's threads like this
0. Reference: "Bene Deux"
Terran, (all-)Benevolent.
Large galaxy. I don't remember the layout, but I think it was Scattered.
3 AIs on Godlike (highest) setting. (I love a challenge.)
I am a relentless micro-manager. I optimize every planet and shipyard, every turn, to minimize waste. (I'll grudgingly waste 0.2 per queue per completed item, but not 0.3.)
20 hours, turn 118. I just reached Age of War (at 21 techs). Every turn takes me 8-15 minutes.
1. "Hive"-Mindfulness
Or: YouGetAMind YouGetAMind YouGetAMind YouGetAMind
Summary: Mindfulness (Benevolent, tier 2) deducts 50 Benevolent points when unlocked, but thereafter applies to all of your planets.
The Ideology trees are obviously a work in progress, and will likely change so much in Beta 2 that it invalidates our concerns, not just fixes bugs. But that's OK. Here's proof that the work is needed!
Mindfulness costs 45 Benevolent, so you first encounter it at your 5th colonized planet. I did it on turn 78:

I play all-Benevolent, so my Ideology points are 10k/0/0, where k = number of colonies. Prior to colonization, I have 40/0/0.

Still in turn 78, I colonize Valkyrie IV, my 5th colony. Now I have 50/0/0 ideology. Since tier 2 costs 45, I must unlock one now.

I unlock Benevolent tier 2 Mindfulness. This should simply raise (all) ideology costs, but leave me at 50/0/0. Instead, it deducts the 50 points.

Mindfulness's text states that your "first 3 worlds" receive the +25% Approval bonus. However, this restriction is not implemented. All of your worlds get the bonus. Here's my newly-colonized 5th colony (= 6th world total), exhibiting the bonus in the same turn (still T78):

Since turn 78, my entire empire has been at 100% Approval, for the mild cost of 4-20% wealth axis (depending on their maintenance bc).