Played through a 300+ turn game... Some notes.
At at one point, I had a ship defending a planet, and an enemy ship next to the planet. I highlighted the planet, selected a ship in orbit and tried right click the ship to attack the enemy which resulted in a complete crash to my windows home screen.
Had a crash while saving a custom made ship in the ship designer.
In the planet view, some of the detailed improvement descriptions cannot be completely read, and there are several spelling, grammar, and word usage errors that others have already commented on.
AI has some serious issues and I know that is a WIP, but rival civs would stack ships and not move them. Also when a civ was destroyed, the ships left over can't be attacked.
AI is horrible with placement of planet improvements. Horrible.
Something should be considered on turn news that ships arrive at their destination. Specifically thinking of constructors arriving at star bases.
Obviously a lot of reports are not yet available, we sure could use a filterable planet report, ship management report, etc.
moral questions that help determine alignment bonuses should come up more than just when you Colonize planets... How about also when you capture them?
Seems like anomalies should respawn. Even if it is less frequent to encourage continued survey efforts.
Planet happiness needs work. Planet wealth is a bit silly, but you can fix it easy enough, though you lose valuable planet slots so a planet creates positive cash flow, which I can't understand why lack of planetary cash flow leads to unhappiness if your civ overall has a positive cash flow. Also, I found myself building colony ships to relieve population stress only to upgrade them to constructors or something else I can use. Felt a little like Soylent Green doing it, but it worked. tourist improvements really should help with happiness. I was not too happy with the planet happiness engine in general. Seemed like improvements did not have enough positive effect, and that their effect did not last over time which defeats the purpose of having the improvement in the first place. I mean why put up an entertainment zone who's effects will not keep morale at a base minimum if all you have to do is load up a colony ship and fly it into the sun?