Four simple ideas for improving ship movement on the main screen:
1. Highlight the hex when a ship in that hex is selected. If my view is zoomed out and the "idle ship" prompt appears I don't readily see which ship I have selected, if there are several in the center of my screen.
2. Ship pathing creates cruxes. If for instance I want to go in "east/south-east" direction it first takes the ship straight to the east all the way and then south-east till it reaches the destination. The crux that is created can take transports dangerously off course from the "direct" route. Wouldn't it be better to go, for example one to the east, two south-east, one to the east, two south-east and so forth instead of 10 to the east and than 20 to the south-east? Shouldn't direct lines be approximated as best as possible instead of cruxes?
3. When I have a ship/fleet selected, and hover over a "destination hex" for one or two seconds, could I get a preview of the selected path and an estimate, how many turns it will take (like in Civ V)? Right now it appears only after I confirm the move-order.
4. I did not see the moves/moves left for a selected fleet, nor there sensor range. It would be helpful to have easy access to these important tactical information.
Anyone else agrees or has further or diverging ideas?