However, that isn't the case for the other bonuses, like planetary defense, tourism, trade route value, logistics, and so on.
Are you sure that at least some of these bonuses are not empire bonuses rather than planetary bonuses? If tourism follows the same model as in GCII, that bonus only really makes sense as an empire bonus (unless a 'tourism' bonus means that the planetary influence counts for more than just the influence suggests, rather than a bonus to tourism income or something like that), though I haven't yet paid any mind to how tourism works in GCIII. Per-planet logistics caps are of very little value to me currently, as I see no reason to tie up a fleet defending a single planet when I can keep my worlds safe from sudden assault by transports using just one ship each and employing the majority of my ships in significantly more useful mobile fleets, and at any rate I see no real reason why the ability to station an extra ship on a random planet within my empire is of any significance to me; additionally, given how abstractly Galactic Civilizations handles logistics, I would find it odd for some worlds to be able to manage more ships than other worlds could. Trade route value I could see being either an empire-wide or a planet-specific bonus, but I would also say that it's not something I'm particularly likely to care about in a sufficiently large empire; I'm just not going to dig through all my worlds to figure out where the best trade value bonuses are, not if distance and population return as important factors in the profitability of a trade route, even if the bonuses are conveniently summarized in and included on a nice table like the Civilization Manager of GCII.
As far as planetary defense bonuses go, while I find it entirely reasonable for that kind of bonus to be planet-specific, it's also not a bonus I care terribly much about. That there are a couple random planets in my empire that are harder to invade for some reason than their population and improvements would suggest just does not matter that much to me. It's not like I can choose which world gets the bonus, so it's as likely to be a backwater off at the edge of the map as a border world close to a faction I'll end up fighting. Would it be useful to see that the planet has a bonus to its defense? Well, kind of, perhaps, if I want to ensure that my planets are all at least some minimum level of roadblock for an invader, but on the other hand I can't think of a time in GCII when I actually bothered to build a Planetary Defense structure that provided no other bonus. If I can maintain control of the space around a planet (or the path from the enemy to the planet), then I don't need to have a high planetary defense rating on the planet because it's either not going to be attacked (because I intercepted all the transport groups coming in to invade) or I can take it back before it becomes a problem (because I have control over the space around it), and in either of those cases planetary defense bonuses are not helpful (in fact, in the second case where enough transports do slip past my fleets to take the world, I would consider it to be more of a hindrance because then I have to face the same planetary defense bonuses to reclaim the world, and even when I control the world it's contributing less to the empire than it might otherwise be doing if I'm wasting space on Planetary Defense structures). In the case where I cannot control the space around it? It's going to fall eventually anyways. Prolonging the window that I have to reclaim space control in the area is useful, but not essential, and means that if the planet does fall and the enemy does not raze all my Planetary Defense structures it's more of a speed bump when I come to reclaim the area (this is also true for the event-granted planetary defense bonuses).
Would it be good to have a summary of the planet-specific bonuses that apply to a specific planet? Certainly. But the ones I care about are already there, and the ones you named as not being present are something that should not be planet-specific (logistics), could go either way for planet-specific versus empire-wide (tourism, trade value), or more or less do not matter (planetary defense).