Ive been waiting for this game for some time.
But I notice again that Tactical fleet combat is to be excluded again.
This is pretty disappointing.
You've managed to do everything better than Moo2, except that you've had to cut out one of the most important things in 4x, the ability to command your troops/ships.
Look how well the return of X-com did with their tactical battles, they were exciting and challenging (who says it cant be done well). However the strategic game was stripped down to its bare essentials and pretty much on rails, hugely reducing re-playability. Taking down UFO's was SUCH a wasted opportunity, I almost cried
During the early days of Galciv 2 I was very active in promoting Tactical combat and I'm fairly certain that you guys had said that this would be a part of Galciv 3. Well...if you aint doing it, then its a missed opportunity. AND will be detrimental to the sales of the game. Dont get me wrong, it will be a hit. But if you want to create a legacy to rival CIV, tac combat should really (have been) be included at some point.
Players like myself, who are now leisurely greying, remember the classics (and still play them from time to time ) despair that everything is being watered down, made less thrilling, purely because some focus group or other choice method has ruled out key game elements that made the originals so much bloody fun. There are MILLIONS of us, we have the money, we have the time and if you show us the good stuff we will PAY.
That said I will still buy the game and have a few rounds, purely because I love the Genre and do not want it to disappear, swallowed by the likes of GTA/AssCreed and all their brethren.