Right now there are not very many anomalies in the game and so we have a lot of derelict ships showing up. I wouldn't mind seeing this event costing the player some coins to do repairs to the ship, full repair (-$$$) / Cheap (-$) / Salave (+$$). The full repair gives you a better ship like lost defender while the cheap repaired ship would be malfunctioning lost defender or something.
That would make more sense.
Unfortunately, this particular random event does affect the course of the game or at least felt like it did in GC2. Finding not one, but two Rangers during the early turns of GC2 games seemed kind of cheap. And it happened enough for me to think of it as other than a random event. For GC2 and actually in testing this game, I don't built combat ships during the early part of the game since they were laying about for the taking.
It would be interesting to see how the presentation of artifact "stuff" is actually generated internally code-wise.
--David