I'm trying to think of ways to speed up game play by reducing manual busy-time clicking around and micromanaging ship and fleet movement.
1. Suggestion: Can we (even optionally) dock the little info/command display window that appears on the bottom left corner over to the right area nearer to the Turn button? Having to constantly move the cursor from one side to the other of a 30" monitor kind of blows. If all the stuff I have to regularly click on each turn are grouped into one quadrant (or at least one side of the screen) that would be helpful. (I'd really like to right-click the object and pop that window nearby rather than having to drag the cursor a mile down to the left-bottom corner, but dreaming's easy.)
2. Suggestion: How about grouping fleets into a Task Force (or kampfgruppe or whatever you want to call it) that can be moved around together?
This could be implicit by allowing all ships/fleets stacked in a hex to be moved at one time (using slowest ship as the reference). We do that in board gaming all the time. An explicit option would be even cooler where I assign fleets to the Task Force and they all move as a group. Kind of like a rally point I guess, but different. 
3. Suggestion: A command called "Patrol" would be useful. Click an outlined area for the fleet (or ship) to patrol. The fleet would move to the area and begin moving back and forth within its borders. An enemy ship would be attacked if discovered, allies ignored and neutral ships tailed within the area.
--David