I was posting something in another thread about boarding parties and had a thought about espionage.
What if there was some sort of Espionage Tree. This is a fleeting idea that may not be a very good one - but whenever I play GalCiv2 and other games like it I feel kinda disconnected from the espionage. You activate it and something happens every now and then - it's not very engaging.
What if there was a Espionage Tree for each alien race that had branching paths you could send each of your spies down. This tree could contain all the basic empire stuff one would want to know as well as some wild cards that are specific to the infiltrated empire/current game. Each new tree branch could contain risk factors and variables that you can weigh before deciding to proceed. Some worse than others. This tree could potentially not only contain gathering of info but contain actions as well (i.e. plant evidence to frame the Drengins for stealing from the Korx, destroy a mining facility and make it look like an accident).
I think this could bring structure and better management to the espionage system. I love the new Ideology Tree and feel the use of these trees helps the player focus and see the bigger picture.
Thoughts?