Thanks.
Yea, the spell stuff is much more time consuming. I've added a new type of spell class called Target All Enemy Champions and I fixed some bugs that was causing the AI not to be able to cast AOE spells effectively.
I'm not familiar with ValueCalcWrappers but I'll look.
If the spell stuff is the most time consuming, I humbly advise you to wait until last before adding spells.
imo. more smaller items is better than one larger item (especially if it doesn't exist yet)
For example, if you could address comments #64, #66, #88, and #100; those would go a long ways more than 1-2 new spells. (save the spells for the DLC
)
My excitement in writing:
- Does the AI use the spells Birth of Summer and Bloom of Twilight now?
- Recommend that the spells Birth of Summer and Bloom of Twilight have a %chance of improving tiles that it is cast on over and above what there exists stats are. The spell is expensive enough as it is, and is questionable at best as to it's results. It often sucks getting those 4/2/0 locations, often when it appears as though the location you've cast the spell on should be better. I think this could only make the game more interesting as the player would feel more fulfilled when the spell is cast and the AI would have another avenue in which to expand there empires/kingdoms easier and stay competitve against the player.
- When you trigger the third gate in the master quest, does the Pit of Lost Souls animate out of the ground? (as Curgeon's Volcano would)
- When having heros appear near your capital city, did you attempt to associate the summoning with a building instead of the sovereign? (I'm attempting the lead you into implementing my capital city designation idea: #7 @ https://forums.elementalgame.com/452034/page/1/
- Would you be willing to add some addditional flavor to city defense? #5 @ https://forums.elementalgame.com/452034/page/1/
- With adding outposts upgrades to the AI (and hopefully resource upgrades as well), how will this negatively affect the AI's queue times and ability to stay competitive?
- Are you willing to add a Binding creature for the Life shard so that custom Kingdom sovereigns that use Binding won't miss out?
- With unrest now generating bandits, will the AI have higher priority on those types of buildings?
- The Pyre of Man spell doesn't seem to fit it's place in the trait tree. It's not strong enough a spell...or it costs too much...or both. Balancing possibilities? (or please explain to us how this summon is suppose to be useful)
- The Mirror Elemental from the Binding Trait doesn't seem strong enough. The reflect damage maxs out at the mirror elemental's HP. Imo, the young Mirrors should reflect 25% of damage dealt, regardless of hp. The regular mirrors should reflect 50%. Etc for the other two...
- The Burning Archon from the Binding Trait doesn't seem worth the mana investment. Since the +2 fire attack is lost after each combat, and since it takes the unit's turn to cast, removing the mana cost associated with the spell maybe prudent...
- Does the Cragen's Earth to Mud spell work properly?