The ship designer is here!
Unleash your inner engineer with the most advanced starship customization tool to grace your PC’s display. We put everything in your hands. Select, attach, scale, and rotate hundreds of parts (with many, many more to come) to create the ship of your dreams.
The shipyard, like the rest of the game, is in an alpha state. It’s undeniably powerful, but we need your feedback on what you’d like to see in the interface, if you’d like different templates, what types of parts you’d like to see us build, and anything else that comes to mind. We deeply appreciate the feedback of our Founders, and we hope that aspiring ship designers of all skill levels will jump in and tell us what they think.
The shipyard is also missing some pieces that are still under development. Particle effects, subsurface materials, and custom parts (among other things) will be added later.
The patch also addresses several bugs and multiplayer issues – thank you as always for your invaluable feedback in tracking these down.
Please note that you must start a new game to access the shipyard. Old saves will not be able to play with the new toy.
To download the patch, simply connect to Steam and let the automatic download magic happen. You may have to restart your Steam client.
The version number isn’t wrong, by the way – we’ve just changed to a more standard versioning nomenclature from our previous x.x.x.x format. Sorry for any confusion.
Patch notes follow:
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Galactic Civilizations III Alpha 0.20 Patch Notes
+ The Shipyard has been implemented!
+ Shipyard: Scaling, rotating, flipping, moving parts once they are attached
+ Shipyard: Animation controls
+ Shipyard: Symmetry
+ Battles consume ship moves
+ Fixed an issue restoring a player in a multiplayer game
+ Fixed lots of multiplayer game-within-a-game issues (quitting a game session, then starting a new game or reloading without exiting and relaunching the program)
+ Fixed crashes where the the game could run out of resources in the late game
+ Fixed a crash with fleeting ships
+ Fixed a bug where fleets were unable to attack if the enemy fleet had maxed out the tile's capacity
+ Fixed a crash with fleet graphics
+ Game will no longer warn you if your secondary graphics card isn't up to spec
+ Fixed an issue that could cause icons on custom ships in strategic view to go missing
+ Minor UI tweaks
+ Graphical updates to asteroids
+ Updated ship pieces to fix graphical issues
+ Lighting updates applied to the shipyard for better lighting on the ships
+ Fixed an issue that could cause players to lose sound
+ Fixed memory leak issues with tooltips