Having come off of a recent non-galactic civ kick, I have to say I miss a couple of their interface features. Being able to pan by moving the mouse past the edge of the screen rather than dragging would be hugely appreciated, as would the ability to move a unit even after you've pressed 'pass' to put them idle for the turn. I'm hoping that the movement point loss is just a temporary implementation of the command, otherwise that's going to burn people.
All in all though, I'm very excited at how things are turning out. The UI looks pretty, and seems to be doing a good job of presenting information. I'll definitely stop in periodically as this comes together... right now there isn't a huge amount to test outside of confirming the game seeming stable for me, and that I haven't seen any obvious graphical glitches.