Its alpha, so yeah, AI isn't really implemented yet.
I'm only a fan of game development, I don't have much technical knowledge, certainly not of strategic timing as technical expertise in when things are done in what order, so take my thought analysis on it with a grain of salt, but it would make sense to me to hold off on trying to write the code for AI until the basic rules and systems of gameplay are ironed out and stable. In alpha, things are bound to change from iteration to iteration, so coding an AI now would be a waste; the AI has to be able to do everything the player can, but the term 'AI' is a bit of misnomer -- its a complex script that governs how a faction strategizes, picks what technologies to research, improvements or ships to build, how large of a force to build up and where to place it, when it should recognize the player or another AI is about to attack and to muster its forces to prepare, etc. When systems like research, planet development and combat are still in 'flux' as they are during alpha, a few lines of code changing that control these systems means the AI has to be rewritten to be able to use the system at all, and even moreso to use those systems wisely for its own competitive edge. The UI (user interface -- the stuff we see on the screen and controls we have to click on) probably has a higher priority, especially given the alpha is public now.