Some basic early comments -
Bugs:
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- Total population does not match up with the sum of the planetary populations on city list UI on main screen.
- On the tech screen, under "Leads to:", the text height is too narrow causing font cutoff. Tech Plating thus looks like Tech Platinq, for example.
Suggestions:
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- What it means for a building to be "+1 research level" is somewhat non-obvious for a while. The level is printed there, but it's just a number, no indication that it is the level. "Level 0" buildings should have a "Level 0" subheading saying "No bonuses".
- Planetary values on planet screen should have tooltips showing how the numbers were computed. I got 4.3 research? Great! How did I do that?
- It sure seems like finding a mega-habitable planet early on is a huge bonus. For example, finding a 22 slot planet in the first few rounds. Planetary improvement unlocks a couple of more slots on top of that.... That seems silly. Those slots should be proportional to planet size, not here's one or two more. Or perhaps tech to unlock anything more than 10 slots. Population density techs?
- It sure is hard to construct the same sense of terrain in space that you can in a civ type game. I suggest adding some non-trivial amount of impassible terrain (at least impassible until the right engine is researched). This could be nebula or just weak space that is not prone to folding (too distant from stars?). I've always thought that starbase to starbase starlanes could be cool in galciv...
- I don't like how to go-to marker slides as you move. You start from a position and the green portion is one turn out. At the end of your turn, you get to that spot, but the green portion slides forward showing you that you can get somewhere in one turn. Meanwhile, you have no moves left. That shouldn't be in green, it's confusing.
- On the city list, each city has three values: wealth, ????, and population. Don't be an underpants gnome. Label those values. Or at least tooltip them.
- Why is the income of a planet called the "Net Wealth"? Wealth is how much you possess, not how much you make.
Like/love:
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- Positional building placement.
- Ideology tree. How ideology works.
- I love the removal of Lasers I/II/III and the specialization instead.