Ship movement paths:
-I absolutely love the multiple colors and the end of turn location - but presently the paths update with each move the ship takes!
-Further, selecting one ship with a path, then selecting another, displays the path relative to the movement of the first ship (it's a little obvious that my 3 move scout ship won't make it 10 sectors away in two turns, but the game is displaying the move path calculated with my 7 speed survey ship that I had selected previously.)
-There is also an off-by-one error (calculated only once, not compounded on long paths) that sets the markers for each end of turn location one space farther along the path than is accurate.
-This may be in the works, but please display the path my ship will take BEFORE I commit to a move - on MouseDown preferably.
-It is possible, just as it was in GalCivII, to cause a ship to move outside the supply boundaries. Since the default pathing prioritizes DownLeft over Left, for example, a ship can be instructed to path to a location three tiles DownLeft and one tile Left and which is WITHIN the supply boundaries, but the path will move through the three tiles DownLeft that are NOT within the supply boundaries before finishing the path inside the supply boundaries. If the ship runs out of moves in the middle of this path, it sits, with no consequences, outside the supply boundaries. This has always bothered me.
Camera:
-When clicking on the galaxy minimap, the camera does not center on the location the cursor clicks on. When zoomed in past the strategic map, the location I click on is not even displayed onscreen. Further, this prevents me from moving the camera by clicking at any point where the center of the viewable area would be outside the bounds of the map - which in some cases is a significant distance within the galactic bounds on the minimap.
-I know of, and appreciate very much, zooming to cursor, but I would also appreciate the additional functionality of centering camera view on any hex that is double-clicked. (Or at least the option to toggle that functionality.)
Tooltips:
-Planetary production bars in the right side panel currently lack any way to show at a glance the number of turns remaining in a construction project, or the production output of a planet.
-When a planet is selected, in addition to the above tooltip missing in the progress bar, there is no tooltip for population or culture. (Population growth rate AND current max population would both be appreciated in the population tooltip).
-Planetary tooltip suggestions: move '(Unin)Habitable Planet', 'X Ships Defending', 'Civilization Capital' to a separate divider, or give them unique icons from the various innate planetary bonuses. Perhaps the wrench icon means missing graphic, but for the sake of swift comprehension I would like to see this added.