This:
Quoting Rhonin_the_wizard,
Speaking of conquest by influence, one of the things that bothered me a little in GC2 was no matter if the planet was colonized by me, it defected to me, I invaded it or bought it, there was no difference. Any plans on making this different in GC3?
And this:
Hi everybody.
It's been more than 20 years since i first played MASTER OF ORION. Having spent hundreds of hours on that game as a kid i had been wondering for a long time when a worthy successor would arrive....
...Until I played GALCIV2....
Congratulations to Stardock for bringing us GALCIV3 and although i'm not fond of alphas or betas, i can't wait until i get my hands on the finalised version of the game .
AMEN!
Feature suggestion: Master of Orion 3 had this feature where the different races of citizens were tracked, and had different bonuses/abilities and could colonise different classes of planets. A diverse civilisation had significant advantages because it could colonise more planets, and focus research/trade/war more effectively. There were sigificant challenges with morale and interplanetary migration, of course.
The whole time I played Gal Civ 2, I was thinking "this is what a modern MOO looks like, the only thing it's missing is citizen races. I hope they put it into Gal Civ 3, if it ever gets made".
At the time, I rationalised it because Gal Civ 2 was released at retail, so had to appeal to a wide audience. The PC game market was declining thanks to consoles (no smartphones or tablets yet?) and so retaining maximum market share was imperative. Also, the impressive AI took a lot of resource - a problem which is meant to be addressed by the move to 64 bit. Lastly, I was getting older and us few turn based strategy gamers no longer had the time.
Now, the PC game market is completely different - a lot more people play games, and this game is targeted directly at people like us. Mass appeal may be less important than perfectly serving a significant niche.
Please please please please please!