After playing almost 5 hours ...
Good alpha... didn't crash once... even when I had multiple open windows on the other screen/monitor (I had to support a call I had to take while playing)...
Faithful to the franchise...
Like some of the touches - such as the turn button that automatically shows what is 'unfinished' on the turn and when pressed, directly opens the appropriate window... this could be augmented with some visual (and maybe auditory) indicator on the map(s) and/or list(s)... when I had multiple planetary build queues empty, it was sometimes confusing which one I was responding to...
Biggest 'hate'... the single build queue!!!
If you are going to have only one queue, you got to give me at least the ability to change the priority of the (sub) queues - i.e. when I'm at war I'd like to be able to give the starport high priority, so that I can use the quick build feature and not have to micromanage the ships to the head of the queue...
The other 'don't like' is the lack of automation, I kept on forgetting to 'eject' my ships, I had to scour through my improvements to manually set upgrades, and if you are going to have multiple versions of the same improvement (such as colony farms and xeno farms) it would be nice to have a 'replace with' option...
Finally I have some interface issues... I'd like more touch friendly and a lot more consistent (comparable actions, took one click in some windows and took a double click or 'select and click on button' in other windows)... On the quick build, I'd like a separate 'done' button even though 'cancel' has the same functionality (if for nothing else, for the semantic difference)... I'd like floating (drop down, pop up, overlay, whatever) context sensitive controls (better for touch)...
Overall was worth the money!
-David S.
P.S. I made a post similar to this on steam