I haven't been able to play much so not really a ton to say so...
Currently best estimates for minimum requirements are:
Minimum:
OS: 64-bit Windows 8.1 / 8 / 7
Processor: Quad-Core Processor
Memory: 4 GB RAM
Graphics: 512 MB DirectX 10.1 Video Card (AMD Radeon HD5x00 Series / Nvidia GeForce 500 Series / Intel HD 4000 or later)
DirectX: Version 10
Network: Broadband Internet connection
Hard Drive: 3 GB available space
Sound Card: DirectX Compatible Sound Card
Additional Notes: A Stardock account is required to register and play this game. Minimum supported resolution is 1280x800.
We'll continue to refine this info as we gather data during the alpha.
According to dxdiag, current system is:
- Operating System: Windows 7 Ultimate 64-bit
- Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
- Memory: 4096MB RAM
- DirectX Version: DirectX 11
- Card name: NVIDIA GeForce 210
Default settings (bloom and such) and screen resolution of 1920x1080, the game goes slow. FRAPS says 2 in the map, quite more in planet screen or other menus. Cloth map doesn't really help (I blame the clouds of dust and such). Lowering the visual settings, going to windowed and some lower resolution increased a bit the framerate. At 1366x768, windowed, without visual candy, FRAPS reports frames from a range of 11 to 20 depending to what it's on screen, with some drops in the 7-10 range in some busy areas (like cloudy ones). For me, anything above 9 is playable and visual candy is not that important (used to play games on low visuals [e digicons]
'[/e] ), so I'm happy about the results.
The game looks very nice. The UI also looks good in general and my only true complain would be that I don't like how all the confirm buttons are placed in the same place, which means that a wrong double click ends with ending a turn by mistake. My mouse and/or my fingers-brain may have something to do too but still... I haven't noticed any event list which lead to forgetting when some ships were built in my planets. Nice touch to have the idle ship/colony, research and ideology button in the place of the Turn one.
In my single game (still unfinished but the Drengin are hopeless) I have tried the "good" route. It's nice that once I unlock the first step, I can improve my idelogy points through buildings too. I was somehow expecting having to colonize tons of planets,
Really good that you can even develop a project to increase ideology each turn! Not enough experience with this area to have a more developed opinion about what each steps does though.
Research seems... a bit confusing. But most of it surely is because of "New tech trees!". Still, those specializations were a nice touch with a lot of promise.
The single planetary production qeue has been ok. At first I tought it could be an issue but in the end, I haven't noticed anything bad. Maybe as the game is more complex and things change, it won't be that good but so far, it's ok.
Tile icons are deceiving. Placeholders, I assume. I'm quite sure that a GalCiv II research tile icon, shouldn't be giving bonuses to production in GalCiv III.
For the time being (late at night), that's all. Sorry for the lack of meat.