Quoting parrottmath, reply 14I am thoroughly confused by your post Valentine82. You claim the game is bland and boring and only reference other games to state that this game is boring and bland. Read my post again if you're not trolling I highlighted differences and explained why.
I did re-read your post at least 4 times before I posted this and was thoroughly confused. I took your suggestion again and read it 2 more times. Let me explain what I am confused about...
You quote these games
Disciples II wasn't boring, Age of Wonders 2 wasn't boring, Might and Magic wasn't boring. Those games were immersive, that's not just nostalgia I played Age of Wonders Shadow Magic just the other day and it's still immersive in ways this game will never be.
Then go and explain why these games are more immersive than FE
It's immersive because for all it's flaws, for it's practically nonexistent diplomacy, you actually feel like you're in control of a kingdom. You have choices that effect the type of kingdom you see on the map, there's more diversity, it's more immersive because everything has hidden layers of depth, everything has a description or a backstory, and you get to choose from almost any race any unit any school of magic you can even try to combine them all and use diplomacy to try to learn all the spells if you choose.
Then you attempt to explain why FE is not immersive
But in Elemental you have two choices, Empire of Kingdom, making a wizard is the best part but all the wizards are ultimately boring once you start playing, and the two dumbed down faction types are all pretty much identical not just in mechanics but in asthetics as well. One empire may as well be another, they look exactly the same and they play almost exactly the same they even have the same environment and there's nothing you can do to change it.
But here is the problem with what you are describing. I for one don't know everything about these games you described, and so I'll take your word on it. What you fail to write about is the following:
You suggest there is more diversity and elemental doesn't have this diversity. This is because they have two over-arching alliances - Kingdoms and Empires and there are 5 factions per Kingdoms and Empires. Each of these factions when restricting to Kingdoms and Empires are relatively the same and so I must assume that there are few differences between each of the factions. For example, I must make sure when exploring the map that I have to avoid monsters, except for Tarth because they have an ability that tells me I don't have to worry about it. But everything else is the same when it comes to exploring because I can make scouts to ignore terrain bonuses. Of course it costs money to recruit champions to help you in your struggles, except for Altar who gets to take any champion on the map for free because of his charisma (made a reputation for himself whoring and drinkin' when he was young). But ok the rest play the same because the AI doesn't kill off any of these champions and I can recruit them and be just like Altar... Then again when I am playing a map I should choose high essence for my cities sometimes at the price of being next to a river or forest, because there is no way to increase essence on a city. There is Pariden that does this though. But really only adding 1 essence to a city is really only a minor change. I would go on, but I'm not sure what you telling me that there are only minor changes and what major changes would be? It is kind of hard to understand what you are talking about without these words defined clearly or shown neatly.
Is your only reason that you don't see physical changes on the map for that kingdom? That must be the Kingdom of Tarth because they are growing trees all over their land. That must be the Kingdom of Kraxis because when he settles the land turns to desert because that is a hospitable place to live. Is it that you want more visual cues for the kingdom on the map? This is why I'm confused. Is it because the factions mechanics are too similar or that the visual ques are too similar. The only difference is between Kingdom and Empire that way. If it is the later, why would that cause more immersion and how would that fit in the lore of the people as they have been described?
As far as I know there is a description of everything in this game and everything does have a backstory. Your arguments are lacking here and although there are a lot of suggestions on these forums what suggestions would you like to see? I don't have time to search every post and reply you've done to figure out what suggestions you would like implemented in the game to make it better, so I thought I would ask you.