Good game in SP, but a few critics that destroy the multiplayer fun:
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The balance right now sucks hard because everyone is just aiming for getting a Titan as soon as possible, stopping someone from dooing that is nearly impossible because of the low restrictions titans have to be built.
A solution to this problem would be moving the required techs to build a titan from tier 1-4 to tier 5-8 and increasing the time it takes for a titan to be built by 2-3x, also increasing the tech costs would be good.
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Teamchat, enter+tab to whisper everybody in your team doesn't make sense and takes too much time in teams of 2+ people, so please include a teamchat, that's a basic feature in games since 1999 i think?
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The supply limit modifier on ressources is too harsh and doesn't make sense, how about raising the requirements for aquiring those techs but removing the -ressources modifier? Or only applying a - modifier on income when you actualy have a large number of units, having a >60% debuff on income while not having one ship is both a gameplay and logical horror.
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desync errors, i hope you devs have noticed them, that's something that should have been fixed in beta :/
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gaining a loose because of leaving a game that went desync. reason for that?
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i noticed that none of the relations i'm having with other people in MP is going up when playing with locked teams, so a whole tech-tree becomes useless, fix pls.
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a game filter in the multiplayer lobby should be included, meaning that someone could filter games that are full/pw-protected
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quick MP matches should be included, where you are put against random people and following this a ranking system like in Starcraft2 !