This is a copy from comment on this topic in the demigod forums:
I wouldn't like to see any changes in the graphic design of the game. Imo, this is one strenght of the game which let it stand out from all the low comic graphic DotA games.
Also, I don't need 30+ demigods/heroes to choose from. The diversity is virtual, in fact the abilities repeat, only the combination of them changes. I prefer a clearly arranged amount of demigods like in the first DotA Mods for WCIII (I'm speaking of those made from Eul) in place of too many heroes/demigods. Why? Because of the balance. Balancing 8 or 10 heroes is already not that easy, but balancing 30 heroes....well.
Which brings me to my next point which I would like to see adressed in a sequel of Demigod: Attempts to balance the demigods. I'm play the game only from time to time, but my impression is that there are some heroes which are a "bit" stronger than the other demigods, you know, one of them is really smelling out of his mouth.
But what I really wish is a complete rework of the network code in order to make the game finally accessible for multiplayer matches.
Additionally those kind of games have to have some kind of tracking system for wins, losses and disconnects.
A team balancing system on players statistics would be good (optional).