These are some of my suggestions and concerns about specific autocast behavior that could be altered for Rebellion. A fractured wall of text shall follow, with a bit of formatting:
**TEC Capitals**
~Kol~
Flak Burst: I believe this was already implemented, but have it set to fire when 'n' strikecraft are in range. '6' seems to be a good number, since that represents two Vasari bomber squads.
~Akkan~
Ion Bolt: Set to trigger when a target is using a sustained ability.
~Marza~
Missile Barrage: Use when many targets are in range. Maybe 30 ships?
~Dunov~
EMP Burst: Set to use when target antimatter exceeds 30, to account for the must face target variable. Set to target capital ships or carriers.
**TEC Frigates**
~Arcova~
Timed Charges: Should no longer target 'Invulnerable' neutral extractors owned by an enemy. Perhaps have this selectively target trade ports or refineries? Maybe culture structures too?
~Hoshiko~
'Repair': Since this heals 200 damage, but over 10 seconds, it should cast a bit sooner than the 200 mark to account for combat damage. Say, use when hull damage exceeds 160?
~Garda~
'Explore': Add the explore option to flak in general, since scouts are miserably puny at gathering intel when games ramp up.
**Advent Capitals**
~Radiance~
Detonate Antimatter: Similar to the Dunov's ability, set to use when target antimatter exceeds a specific amount. 30 could work here too, for capital ships and carriers.
Cleansing Brilliance: Might be too much to ask for intelligent linear targetting, so instead set to use when target hull points exceed 1,000. This keeps the ultimate from getting wasted on tiny frigates.
~Mothership~
Resurrection: I'm not sure if this was fixed, but the ship used to spam the ability to no effect on itself. You'd likely have to write new modifiers to track destroyed capital ship types/levels to let the ability automate. Perhaps it would be best left without an auto-cast effect.
~Rapture~
Vertigo: Use when many targets are in range of current attack target. Perhaps when 8/16/24 ships are in a specific range like 3,000.
~Revelation~
Guidance: Haven't doublechecked casting behavior, but should be used when friendlies within the AoE range are in combat. Maybe reserve the trigger with the need for a friendly ship to have used an ability as well as the in combat trigger, i.e. when both are true?
**Advent Frigates**
~Defense Vessel~
'Explore': Same as Garda, allows exploration.
*Advent Structure**
~Antimatter Recharger
'Recharge': Not sure if this was ever fixed, but this ability would be constantly spammed and wasted like the Mothership's Resurrection ability. Maybe it was targetting itself in error? Anyway, this structure should trigger when targets in the area have lost antimatter exceeding the heal amount.
**Vasari Capitals**
~Devastator~
Volatile Nanites: Use when many targets are in range of current attack target. 24 seems good since this is a level 6 ability.
**Vasari Frigates**
~Overseer~
'Repair': Use when target damage exceeds 200, set to target capitals and starbases. Prevents ability getting wasted on smaller targets due to the must face target variable.
~Sentinel~
'Explore': Yup, same as the Garda and Defense Vessel, allows exploration.
Perhaps others have further suggestions, or alterations?